Close to the Sun: Press preview

Fortunately or unfortunately, no one will sit in prison today Dear Esther longer than half an hour. The walking simulator genre has evolved and has become demanding of all kinds of accents that make one work stand out from others. For example, the authors Kursk hyped up on the topic of the sinking of a Russian submarine, and the developers Layers of Fear achieved a frightening effect with minimal interactivity. Some impress the audience with artistic talent, while others impress the audience with plot intrigue. As for the creators Close to the Sun, then they have three trump cards up their sleeves – high style, sneaky screamers and parallels with the cult BioShock. The approach is original, but is it really good??

Rapture 2.0

Imagine an alternate world where an inventor Nikola Tesla (Nikola Tesla) came to success. His cars have become in demand everywhere, half of the Earth is hooked on wireless electricity, unmanned ships are plying the ocean, and the Wardenclyffe project has grown into the richest corporation. Not content with what he had achieved, the scientist built a ship the size of a city and named it Helios. All the luminaries of science of the late 19th century were invited on board – with the help of a colorful crew, the captain set out to build a future without wars and struggle for resources. To protect his brainchild, he even installed a superweapon on the liner – a death ray capable of instantly incinerating an entire fleet.

So everyone would have lived happily ever after if journalist Rose Archer had not received a letter from her younger sister Ada, an employee of the Helios physics laboratory. Ada invited a relative to visit and said that the floating city would really change reality. Well, who would refuse such a report?? Having collected her things, Rose boarded an unmanned steamer and alone reached the wave-cutting hulk about which there were so many rumors.

But already in the cargo compartment, delight https://prive-casino-uk.org/ gives way to fear. The heroine discovers that the ship is deserted, devastation reigns on the decks, and many of the mechanisms are out of order. Traveling through the gloomy halls, collecting documents and newspaper clippings, Rose piece by piece reconstructs the course of events before her visit. Turns out, Tesla went crazy, blamed his competitor Thomas Edison (Thomas Edison) in espionage and threw himself into searching for enemy agents among the crew members. Suspects were tortured and killed. And so that everyone understands who is in charge here, the inventor equipped a museum named after himself on board, with a golden statue and exhibits on display. The text of the excursion was also announced: “My precious death ray,” says a voice with the intonations of Gollum from "Lord of the Rings".

Do you think that’s all?? But no: the story acquires new details as soon as Rose begins to see ghosts. Glowing silhouettes act out scenes from the past, and from their conversations it becomes clear that Tesla, among other things, he set up wedges for Ada Archer. Ada herself contacts her sister via earpiece and declares that she has never sent any letter. And if she did, it was not in this dimension – it was all because of the experiments with time that the scientists were doing on the ship. How then to understand ghostly pantomimes and the corpses of their participants – like those musicians who crouched in the orchestra pit of the theater? Close to the Sun scares not so much with the sights of mutilated bodies, sounds and shadows, but rather with the sharp transition from detective to horror.

House of cards

Employees Storm in a Teacup, those in charge of the game know how to impress gamers. They achieved an oppressive atmosphere, came up with a really crazy plot and created majestic levels designed at the intersection of art deco and steampunk. Even the puzzles are simple and enjoyable. And where the authors are not at their best, they at least adhere to the traditions of the genre. For example, the heroine is clumsy and slow, like a tank from the First World War, so you must move strictly with the Shift key held down. Looking at the arthritic pace, sticky controls and five-centimeter jumps, you can only think of one thing: Lord Jesus, holy saints, if only there was no action here. And what do you think?

At some point, a psychopath appears, waving a knife, chasing Rose and blaming her for all the troubles of Helios. This frantic running around harshly emphasizes the flaws of the gameplay. Let’s say, in a theater you need to climb from balcony to balcony along a narrow rafter. You fall, start again and somewhere on the third attempt you get to the desired site. At the same time, the reason for the failure remains a mystery – all three times you performed the same actions. But it’s one thing to face such problems in a calm environment. And it’s completely different – with a crazy killer behind you. Either he overtakes the heroine in the middle of the corridor, then at the end, or cannot catch up at all, although the running speed and route do not change.

There are a huge number of ambitious developers in the world, but they all step on the same rake – as soon as they show their product and reveal their creative potential, they begin to flog. Many would like to unite BioShock, Layers of Fear And Outlast, a horror attraction with an action movie, and the second “Stalker” – with a fourth "The Witcher". However, there are matters that should not be touched. It’s not that they are taboo – it’s just that implementing plans can take much more resources and effort than initially expected. And require a team of 15 people to jump over their heads. And the end result is a Frankenstein monster, sewn from pieces of different sizes and quality.

This is, of course, not a review, but a preview based on impressions from the demo version. But to charm Close to the Sun it didn’t fall apart like a house of cards because of little things, it’s not a sin for the authors to reconsider the methods of mixing different mechanics and genres. As a walking simulator, the game is simply great, but it still lacks speed, drive, and intuitiveness for meaningful action. In other words, work with the engine, animation and other boredom, without proper attention to which dozens of bold releases ingloriously disappeared. Neither an affordable price nor original aesthetics will save the work if players stumble over annoying roughness.

Soft-boiled: Let’s talk about the M game engine.U.G.E.N

I bought this anthology in the store closest to my home back in 20XX (it seems the purchase took place after 2008). And if playing WWE RAW was, to put it mildly, unpleasant and inconvenient (and, to put it simply, disgusting, but since this was the only game in the series released on personal computers at that time, there was no point in complaining), Mortal Combatik won me over with the amount of work done and playability. Of course, I went online to find out how such a miracle was done, because it’s a no-brainer that it wasn’t the original creators of the series who did their best here, which means there’s some kind of secret hidden here from fan crafters. I downloaded Street Fighter vs Mortal Kombat, and then, having delved into the insides of the game, I was able to remove unnecessary characters from there and insert my own. And then off we go. I started building my own fighting game with blackjack and Sonya Blade. This activity instilled in me a love for fighting games, as well as for collecting them and collecting everything related to it. And please note that this program was mastered without any problems by a teapot like me. She allowed me to plunge into her world and study the mechanics and essence of the massacre genre. Convenience, simplicity and a huge amount of all kinds of content were hidden behind the cover of a strange hodgepodge of unbalanced and varied fighting games, fighters, musical themes and arenas. How can you call something so awkward and frivolous a fighting game engine?? Is it even possible to make a high-quality craft based on it?? Let’s find out with you.

Back cover of the box with this game. I just couldn’t say no to Motaro and Steve Austin

I’ll start with the https://basebetcasino.co.uk/mobile-app/ definition of the word MUGEN. It has Japanese roots. Translated as dream, fantasy, infinity, etc.d. Limitless possibilities even with a simple definition, although I’m used to the mysterious side of the Japanese soul, but here at least they didn’t decide to dodge and come up with something on the verge. The engine was released on July 17, 1999 by the Elecbyte studio in the C programming language using the Allegro libraries. From time to time they return to their brainchild and update it, and also add features, such as working on Linux and new versions of Windows. In the beginning there was an empty library with a character they created called Kung Fu Dude and an arena intended for training. The engine developers left everything else up to the conscience of the player and other programmers. Considering that MUGEN is free, there are a lot of people who want to touch this creation. They even asked permission from Capcom and SNK to use sprites of their game characters. They gave the go-ahead with great pleasure. Abbreviation M.U.G.E.N doesn’t really mean anything, or so the creators themselves say, but in the Readme files you can find references to the flying shooter genre (and not to fighting games, as one might initially think).

What the pirates didn’t offer back then, from emulated games to the snowy Gta San Andreas. However, it can be easy to find pearls and rare copies of unknown games and mods there.

(There was a Flash player, but since 2020 Flash is not supported by browsers)

What does the engine offer to a novice programmer and fighting game fan?? Space for creativity, this is, firstly. Secondly, basic features for those who want to create their own fighting game. There are different game modes: training, arcade mode, player versus player, watching computer versus computer battles and options. There are even internal modes: single, cooperative (provides the player who chooses this mode with a computer-controlled partner) and variable (for each new round, up to three people are involved in waiting for the next round, like in King of Fighters). The game engine allows anyone (no exceptions)!) a person can add and modify everything at will. If you just want to introduce new fighters, increase the number of their lives, add arenas, background music or even the appearance of the menu, as well as an intro or storyline, all this can be done even without understanding basic programming techniques (just read a couple of manuals or FAQ and you will become a master). Create sprites or take ready-made ones as a basis, as well as adjust balance and mechanics – in fact, you can do everything. Another thing is that the engine is not ideal in what it provides and those who work in it do not quite make quality products. Mugen is rather weak in power, can crash from time to time and takes a long time to load. You will almost never see true balance. There are many characters on the Internet with the power of gods and disgusting animation quality. Copies of characters known to us that are already close to the original may be far from what they were originally (I’m not talking about the fact that they may lack certain techniques and animations). Sometimes you can perform endless combos by pinning your opponent in a corner. All this gave rise to a bad opinion about Mugen. A silly hodgepodge where Peter Griffin fights the Simpsons or something like that. Simple fun, but not a serious contender for the title of a real fighting game. And even I am inclined to assume that this engine helps introduce people to the world of fighting games and acquaint them with the essence and mechanics, but creating a 100% good fight based on it is a difficult task and, in connection with the rumors about Mugen, not rewarding.

Here is the game The Black Heart made by one person named Andrés Borghi. It is a full-fledged fighting game that does not look like a hodgepodge or other engine-based fake. I already wrote about it in my review, so I’ll just say that this is a good example of how you can competently approach the creation of a game and produce workable game with mechanics and your own style, as well as gain fame in narrow circles. And this is not an isolated example. Here’s also Project Catch ‘Em All, where you can choose Pokemon as fighters, but the battle itself takes place, as in the original series, in a step-by-step mode with the ability for the trainer to choose attack teams. As you can see, Mugen allows you to modify yourself and remove the conventions of the genre itself and introduce new ones, if desired by the player or creator. And if anyone wants to play a game that was not released on a computer with the same characters and storyline (for example, Dengeki Bunko: Fighting Climax), then you can simply do this by adding all the elements that are in the game (or recreating them) in Mugen and see how it will look. The engine allows you to recreate 2D massacres as you remember them with minimal qualitative changes. This is a definite plus for collectors and fans of certain series of fighting games.

Code Vein: Review

What do we usually imagine when it comes to games like Dark Souls? Decay, death, gloomy scenery, dangerous enemies, a series of victories and defeats with repetitions of the path traveled and memorization of every turn. Challenging boss fights at last. In this sense Code Vein adheres to the canon only partially – the team Shift, famous for the series God Eater, offers something of his own. First of all, the anime style and character editor, where the “Physique” slider changes the size of the heroine’s breasts. Again the Japanese are at their best.

Vampires don’t suck anymore

Like any other fictional apocalypse, this one began with the fact that scientists decided to save humanity. They resurrected the dead using so-called BOR parasites, which transform the host into an immortal and powerful being. They recruited a whole army of mutants. And the matter would have ended with the victory of good over evil if GMO soldiers did not need to drink blood. As a result, a catastrophe occurred and the two races became mired in hostility. Now vampires are combing the ruins of the city of Wein in search of the last people and, along the way, collecting bloody tears growing directly from the soil, because this is the only alternative to murder.

But I’m still strained with resources: some bloodsuckers, due to hunger, become lost – stupid death machines, while others organize gangs where slaves, under the threat of violence, obtain food for their masters. A fighter against the system named Louis is equally disgusted by both options – he dreams of both feeding his brothers to the full and protecting ordinary people from violence. Why did a vampire suddenly become overwhelmed by such a whim?? He just found out that bloody tears do not ripen out of nowhere – they are fed by underground springs. To get to them, you need to revive special springs in all locations Code Vein. The plan seems to be working, but who will implement it??

This is where the immortal (or immortal – depending on the choice of gender at the start) with unique talents comes into play. The hero can activate springs, watering them with his own blood, disperse the miasma that has poisoned the world and collect memory fragments. This is important because the price of vampire superpowers is high – amnesia. And so Louis and his friends are at least able to figure out who they are, where they came from and why they still have a conscience. They could have gone completely wild and gone out into the street with a club. But no: they set up a base among the city ruins and fight for the friendship of peoples, and along the way they learn that a more terrible threat hangs over the Earth.

Ready for pathos and drama? Right. Not much of a plot Code Vein is amazing, but you can’t deny him one thing – at the right moments he produces an effect. The story is logical and the motives of each character are clear. And they are revealed with fiction: you need to turn to the girl Io to decipher the found fragment of memory and travel through a fragment of someone’s past. A few sketches snatched from the darkness – and you know why Louis suffers from depression. Even though the rebels look like cosplayers who escaped from Comic-Con, they discuss universal problems in all seriousness.

A farce based on Dark Souls

However, the script in such a work is not even half the battle, because the main part of the game is battles. The process in general terms resembles Dark Souls, where you have to collect the souls of defeated monsters, regularly die, be resurrected by the fire and fight your way back through already slaughtered enemies in order to return the lost goods. Just replace fires with mistletoe and souls with haze. Instead of classes, there are blood codes, skills useful in battle have become gifts, and the mana spent by shots and spells is called the strange word “ichor”.

The rules of battle are also familiar. The hero alternately uses two types of weapons, fast and powerful attacks, parries, somersaults and blocks, and also uses magic. Particularly strong blows can be delivered by going behind the enemy’s back or jumping on him from a height. Most monsters are slow enough that even an unprepared person can catch the moment for the desired action. But a good vampire also needs to be on guard, because his mobility depends on the weight of the weapon – with a heavy hammer, rolls become half as long. We decided to heal in the midst of battle and immediately got hit in the head? Of course this happens. And all this would be great if it worked as it should.

However, regarding battles Code Vein gives way. Every now and then the registration of hits fails: it seems that the ax was plunged into the enemy’s body, but the damage was not counted. On the other hand, the enemy does not have to touch the hero with a weapon to draw blood. It’s especially fun when the monster hits a spot right in front of him and ends up behind his back. “Yes, I managed!“- this exclamation will escape you more than once or twice. There are also glitches when the animation of individual enemies slows down while everything else is working smoothly, and outright bullying – try to dodge an area attack in a narrow corridor.

It’s hard to believe, but at some point the main threat is not monsters at all, although they come in crowds the likes of which you will never meet in any other country Dark Souls. No, the worst enemy in the studio’s action RPG Shift – the environment, in some places licked off you know why. And, alas, it’s not always clear: there are thin bridges all around, cliffs, holes in the floor, paths from which it won’t take long to fall. Add a confusing layout – in some labyrinths you need to wander for a long time, like Moses in the desert, in order to somehow advance the plot. This expression is familiar – “topographic cretinism”? Code Vein explains its meaning with specific examples.

A little bit of good things

Either the authors of the game did not have enough budget, or time (despite an additional year of development), but for almost every advantage Code Vein due to reservation. Apart from the music, it’s definitely good. But the rest raises questions. For example, a role-playing system: blood codes that determine characteristics and a set of abilities can be changed at any time. But increasing a character’s levels due to haze does not allow you to distribute points in your own way – add a bonus to strength, agility or defense. You just invest, relatively speaking, a portion of souls and get small growth on all fronts. And then twirl the template codes to slightly strengthen one and slightly weaken the other. This looks like a deliberate complication of simple mechanics.

After military feats, it’s not a sin to relax in hot springs. Although no, there is still something sinful in this.

The idea of ​​a computer partner, instead of whom you can invite a friend and go through a difficult moment in co-op, also seems great. If you don’t need help, fight on your own; if things get difficult, take help with you. Cool, what’s the problem?? It’s about balance. Ordinary opponents are too weak: the authors have left the canon Dark Souls in the direction of the slasher, they added mass appeal – and it’s still easy to chop up devils. Unless the constant screamers (you can’t call it anything else) with monsters jumping out from around the corner and falling on your head keep you in suspense. But on bosses it’s hard without a partner. Wasn’t the co-op just a patch for this hole?? And in general, who is the game intended for – for Souls-like fans or beginners who want to push ahead, hitting one button at a time?? You can’t please both at once.

Even walks through memory palaces are not as smooth as you expect. The hero trudges too slowly through the muddy astral plane, and it’s impossible to switch to running – it feels like time is being deliberately delayed. But is there any sense in this if replicas are still allowed to be skipped?? Those who are not comfortable listening to the shadows of the past and delving into the plot will still find a way to interrupt the chatter. It seems like a trifle, unworthy of mention, but such details, when accumulated in sufficient quantities, somewhat cloud the overall picture. It’s a pity, because the overall picture deserves attention.

It’s not necessary once in https://kingdomcasino-uk.com a while: this bastard, for example, is not so cool. But an extra sword wouldn’t hurt anyway.

Studio Shift released an action role-playing game with good genetics: it’s beautiful, interesting, and trimmed Dark Souls oil does not spoil the porridge. You can completely enjoy the process. But every time the game disappoints with glitches and inconveniences, it’s akin to a huge pimple on a beautiful anime vampire – no matter how hard you try, you won’t be able to look past it. So the rating is “Commendable” Code Vein receives in advance – with the hope of a patch that will at least correct the problems of the combat system.

Pros: a simple but understandable story that is interesting to follow, wonderful music, nice graphics – an overdose of anime does not threaten anyone; battles are mostly spectacular and uncomplicated.

Cons: It is necessary to delve into new concepts, although their essence has long been known; the locations were designed by the same person who designed the Minotaur’s labyrinth; There are a lot of technical problems – the game seems unfinished.

Code Vein

Best comments

As a person who has probably been through all the souls bands in the world, I’ll say that Code Vein is very similar to the work of an apprentice. The developers are trying very hard to do it like a master (FromSoftware), even bringing in something of their own (and the local role-playing system and combining skills is a really cool and interesting feature), but they screw up in the little things. Hellish hitboxes, AoE for half the arena (besides, by DS standards there are huge arenas, but at a glance all the bosses have an attack that stupidly forces you to retreat to the other side of the map and God forbid there was a wall behind you), spam of attacks (in DS, after a few tries you know when there is a window to heal and attack, but here it’s pure randomness – you dodged a powerful attack, went into the boss’s ass and think “It’s panish time!». And the game responds to you with “Fuck you” – and the boss simply turns 180 degrees in the middle of the animation and charges an AoE in your face. In general, here too often you have to guess – one boss can instantly make a second slide from a slide, a powerful AoE attack with a huge hitbox and mean timing, or a circular attack on a pole. And sit and guess what comes to her mind.)
And there are so many seemingly little things like this that it can’t lay claim to DS laurels in any way. These developers simply did not have enough experience/knowledge/genius to bring everything to mind and polish it. Although so far no one except the Froms themselves have managed to find this golden mean (I’m not saying that they are completely sinless, but the final balance has always turned out to be in their favor) – that’s why all these years their games have invariably remained the first, no matter how many imitators there are.
P.S. In some ways, my first death in this game is indicative. And you know how I died? Breaking a box – here a regular attack for some reason moves you one step forward, and in my case it turned out to be a step into the abyss.

I’m so burned that I’ll even fucking write.
Excuse me, but what the author writes is nonsense. Because:
— The plot is actually a little more complicated than described, but as I understand it, this was done so that the reader does not get confused.
— “Registration of hits is weak”. No way. The enemies’ attacks are sweeping and always have different speeds, and I never once felt indignant that something somewhere had unfairly annoyed me. It burned because the damage here was impossible (killing in one hit is not as difficult as we would like), they were thrown off cliffs, they were put into an endless stunlock – all this, yes, but not “registration of hits”.
— “Enemy animation slows down”. I found this only once – when in the dungeons I led enemies to the fire and they.To. they didn’t have the right to approach there, they were wildly stupid and didn’t walk normally, but “slowed down”. But that’s all for the whole game. Kamon, this is a small change.
– “The main enemy is the environment”. Well, if it’s not clear that when there are cliffs around you need to tank with your face, and not run as usual, then this is not a problem of the developers who came up with the challenge. By the way, you can’t roll into the abyss, which actually makes such levels easier. (about the labyrinths – I think we are only talking about the Cathedral. but this is a design that, by the way, is justified by the plot – in order to prevent random individuals from getting to the boss of the location. but this is the only location. the rest are either a solid gut straight to the boss with a couple of shortcuts, or round locations combined with transitions).
– “This looks like a deliberate complication of simple mechanics."Here are the bastards, they came up with something new and different from the canon. Parasites! Seriously though? Blame the game for introducing something new and different from the soul series? Yes, it’s not easy to understand what’s going on here at first, but it’s not an accusation.
– “You can’t please both of them at once.”.» You’ll please. Hardened Solus fans went solo, newcomers went with a bot. Well done, handsome guys. I don’t really understand what the complaint is, this is actually an elegant plot solution to not drive away the newcomers, but at the same time give a challenge to the oldies.
— “The hero trudges too slowly through the muddy astral plane” Well, that’s the gist of it. Idea. You walk slowly and calmly listen to the memories of others. You don’t run to your ass when stung, but exhale after battles and calmly listen to flashbacks. There are feelings, emotions, characters and there is no need to run there. Everything is even debugged there so that everything goes practically without any hiccups. The only thing is that there are a lot of them, and if you go through the game in one gulp in a couple of days, then it becomes boring, but this is a question of the speed of completion.
— “Whoever can’t bear to listen to the shadows of the past and delve into the plot will still find a way to interrupt the chatter.”. Well, it’s just top… the writers worked hard (and actually did a good job. simple, but it works), but why if you can press a key and skip. Really… You can also take a partner and not try. Why go into it..
Of course there are problems in the game, but there are not many of them and they are not that terrible. The mechanics here are polished (although I wouldn’t say that they are as perfect as in Fromov’s games), the plot is there and it’s simple and workable, and the variety of builds is pleasing and the game can be played by both beginners and old-timers. Personally, I was probably only confused by the fact that the main character here is Louis, and not GG, because GG is just a nodding dog running errands (for example, like Bucellatti is more important than Giorno).
What’s the result?. Of course, I understand that this is an opinion, but here I strongly disagreed. This rarely happens, but I even wrote to someone on the Internet that he was wrong.

what a nightmare. Zelda… uh huh. and especially against the backdrop of the mention in the general series of Fromsotfer games of the word DmS… and BB is no different from DS at all, yes, and Sekiro even more so..

Like any other fictional apocalypse, this one began with the fact that scientists decided to save humanity. They resurrected the dead using so-called BOR parasites, which transform the host into an immortal and powerful being.

I recently finished playing through the game and the plot is a little different from what is described in the review. I’ll try without spoilers, but just in case, under the cut:

An apocalypse occurred in the world in the form of spikes emerging from the ground, which razed almost the entire world to the ground. Then monsters appeared, which were called Horrors. These two moments in the game were called the Great Crash. Our vampires, who are difficult to kill, were bred precisely to fight monsters. To win for sure, a Queen was created – a super-powerful lady who went crazy and in the end the vampires had to fight with her, and not with the Horrors. At the same moment, they began to breed a second generation of vampires purely to fight it. Somehow they filled it up, a vast area became isolated (that same red fog). As a result, vampires were divided into two camps – those who are for the government (where people in general are treated normally, protected as best they can, in return they are sometimes asked to donate blood for chow) and renegades who form their own groups, force weaker bloodsuckers to look for chow, and the people found are kept for cattle. The fact that vampires need to drink blood is more likely a side effect of the BOR parasite than the cause of the disaster itself. All this gimmick is revealed during the first hours, and then acquires interesting details, in particular, the “Chosenness” of the GG was explained quite logically

I didn’t remember a word about the fact that something was pissing me off. In general, as for the author of the review, the artistic component eluded you – in memories, with beautiful chords and an interesting design, “go to the light” we are told human stories. As only the Japanese know how, with a certain simple touching. About duty, love and friendship, self-sacrifice, the will to resist to the end. About the fact that all the characters we meet have something behind them.
And “running” at such moments would be inappropriate if you want and hope that the player doesn’t give a damn, despite the fact that even with such horror as walking, almost all of the several dozen memories take only about a minute. And for those who came purely to “soak”, again, almost everything is skipped from the very first second, except for the three obligatory plot.

Probably from 10 to 20 hours. Some locations are really too confusing, but fortunately, and this was not mentioned in the review, there is an in-game map that you draw by touching different types of mistletoe, and on which even without this your path is drawn in paths, so once you learn how to use the map, clearing locks becomes much more convenient.

In addition, additional time will be taken by viewing memories (if you don’t skip them, although they last about a minute, and there are very few non-skippable ones) and the desire to get good endings, because for this you need to wool locations.

I’ll add to the review: the locations are confusing – this is neither good nor bad, but the fact that there are too many ordinary opponents in the locations that there is no point in killing is already stupidity. you can run through all the locations without any problems without touching anyone – just by collecting items at the end to meet the boss, win, cursing the hitboxes along the way (they are the strangest ones I’ve ever seen). exceptions are several locations where there are keys that drop from certain mobs.
In short, there are simply fewer mobs in the location. Then it would be interesting to at least walk through the location for the first time and clear everything, but I don’t want to do that either.

I also didn’t like the design of the mobs – it’s super boring, the same medieval knights look more interesting.

But pumping is just different. I wonder what kind of imba-pumping speedrunners will come up with?

I liked the endings of the game.
Especially the fact that code vane and god iter are in the same universe and those same horrors are oracle cells from god iter.

And so, I had a really good time with a friend in co-op, some of the bosses were a little difficult, but in principle the game is not bad. I don’t really agree with the text of the review, but I agree with the assessment, but without the advance payment. I haven’t encountered a single bug in the entire game.

Personally, I was probably only confused by the fact that the main character here is Louis, and not GG, because GG is just a nodding dog running errands (for example, like Bucellatti is more important than Giorno).

"Animation of enemies is slow". I found this only once – when in the dungeons I led enemies to the fire and they.To. they didn’t have the right to approach there, they were wildly stupid and didn’t walk normally, but “slowed down”. But that’s all for the whole game. Kamon, this is a small change.

I remember how in Bloodbourne an unwritten hunter killed me and just stood there shooting without a break. I left my character behind the obstacle and went to make tea at this time, when the NPC returned and continued to shoot at the obstacle. Oh, these perfect games from fromom. As someone who has played many hours of games from from, I encountered all these gameplay problems in each of them. Be it the camera, the problem with hitboxes, hitting through walls, the boss turning sharply in your direction and hitting at 360, the registration of hits on enemies was also lame.

As you know, if you are Japanese, then at the genetic level you are not able to do three things: a camera, an interface and hitboxes.

In general, in its current form, this “feature” looks like a spit in the face of solo players. You’re walking calmly, and then 3-5 mobs drop into your ass out of nowhere. In soulslaying, aggroing more than one mob is most often an unreasonable and unnecessary risk, but here, without warning, a rod, and more than one wave at that. And the saddest thing is that the reward for this means nothing at all – so far only items that give echoes have been given out, but the whole irony is that you get much more echoes if you are lucky enough to survive the ambush (i.e.e. you killed everyone).
Having found myself in one such Blood Test, I decided, ungentlemanly, to climb the stairs and deal with the enemies one by one as they arrived. And who knew that the developers used an original system for climbing stairs – the entire wave of pursuers stupidly TELEPORTED to my landing.

There’s actually no main character here. The story revolves around a group of characters in which our mute hero (not actually mute) is as important a character as the rest, except for the fact that he is the Keeper of the Queen’s Blood, whose blood sets off the entire storyline . And so all our characters remained revealed, even Io.

Oh, and the registration of hits fails: it looks like they plunged the ax into the enemy’s body, but the damage is not counted. On the other hand, the enemy does not have to touch the hero with a weapon to draw blood

It’s as if Fromov’s current games are a development of the ideas of their own games that have been released since 1994. Such as King’s Field and Shadow Tower Abyss. You can watch the walkthrough. The mechanics there are almost identical, only from 1st person and without rolls.
GreyKarasu is completely right that Vane suffers greatly from a lopsided balance. This is especially true for those people who play the game solo. Balance in such games is very important, and there are big problems with it in KV. I understood from the first three words that he meant barefoot… (bosinya? bosque? bosesu?) with a pole. I hope the developers didn’t hiccup too much when I remembered them during its passage.
And waves of enemies that suddenly start running out at you? For a solo passage, this is certain death if you stumble upon such a place unprepared. This is complete insanity. Why not make these waves activated at will?? Anyway, after the first activation you just avoid that place until you decide to fight with them.

Took me about 30 hours. Moreover, in the middle of the game, I spat on my pride and got a partner, because some bosses and places are too inadequate.

I don’t believe about the first death, unless there was a bug. In the game, the character’s blows do not throw him into the abyss. Even long distance ones, like passing with a pole from the boss, he goes about ten meters, and when you go towards the cliff, it’s like he’s running into a wall. You can only fall by walking into the abyss yourself, by rolling, and possibly from a strong blow from the enemy.

Il club degli orfanotrofi anonimi

Quindi il nostro club di syruzh anonimo ha aperto. Qui puoi raccontare la tua storia su come sei diventato una siruy e come l’hai realizzato. Li aggiungerò qui. Nel frattempo, ecco una storia di un vero Sylota:

Fin dall’infanzia, non sono stato come tutti gli altri. Sono nato con sette dita su ogni mano e senza il testicolo sinistro. La mia prima parola era uno stronzo, e nella mia prima figura ho disegnato un fottuto nero con un rinoceronte.
Quando avevo 9 anni, ho litigato con mia sorella e durante una lotta con lei è caduta su di lei e le ho toccato la mano. Era il mio primo e ultimo sesso con una vera ragazza.
All’età di 11 anni, ho ricevuto un computer e Internet. Ho aperto molti posti per me stesso (Ad esempio, Heses the Caceriacaisite, così amato da Kulakov -. Redattori). Ma quando sono stato riacquistato su qualsiasi sito, sono stato immediatamente guidato da stracci gonfi.
All’età di 13 anni, ho imparato a usare il proxy e calcolare tutti per IP. E quando ho scoperto Yutyub per me stesso, volevo diventare un volante, ma la mia avidità non mi ha nemmeno permesso di comprare una FRAP o un nuovo gioco, e alla gente non piaceva quella alla fine di ogni video ho mostrato il mio cazzo.
All’età di 15 anni, ho ottenuto un lavoro come argomento. Dopo il prossimo medicinale, ho acquisito la capacità di vedere le persone e il loro destino attraverso il monitor. Ma alla fine, sono stato agganciato dall’immunochisinolocatoromani che causava attacchi di saggio. Poi ho scoperto i blog SG e ogni giorno faccio 5-6 twinks(metà degli utenti di SG – Twinki Syrozhi – ca. Redattori). Poi ho iniziato a notare che il mio Twinki ha iniziato a prendere la propria mente e non mi ha obbedito. Hanno persino iniziato a unire me e bussare al mio skype.
E poi, hanno bussato alla mia porta ..

Ciao.
Sono un orfano. https://betmartinicasino.it/ Sono uno stupido stronzo.
Grazie.

Ciao a tutti.
Sai. I medici mi hanno recentemente diagnosticato SGM o Orphan cerebrale.
Ha girato tutta la mia vita girata. Amici e conoscenti si sono allontanati da me. Alcuni dei miei amici, ovviamente, hanno cercato di venire a patti con questo, ma non sono stati abbastanza per molto tempo. E anche quando vado fuori con loro per strada o salutandoli, non mi conoscono.
La mia famiglia ha cercato di sostenermi, ma non potevo sopportare la loro sofferenza.Di notte ho sentito i miei parenti piangere in cucina e allo stesso tempo hanno detto che non avevano la forza più da sopportare.
Poi ho lasciato la casa, sono diventato un emarginato, che il mondo intero disprezza.
Di recente, la malattia ha iniziato a progredire.Non so per quanto tempo mi resta.
Ma spero che nei miei vagabondaggi, prima di quel momento fatale, posso aiutare molte persone con SGM.
Grazie per l’attenzione.

Buon pomeriggio. Sono zedvy Seryozhevsky Seryozha Seryozhach. Sono il capo del centro per la riabilitazione dei pazienti SGM.
La nostra clinica anonima è specializzata nel trattamento di pazienti con SGM, PGM e FGM.
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Affrontiamo in modo affidabile gli attacchi di ricorrenza sulla base degli stronzi agli autori di SG.
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Garantiamo l’anonimato.

Kh. Tutto, l’intervista è finita. E tutto ciò che è scritto sopra è la mente senza senso del prossimo gemello Sirozha.

E sì, se sei uno stronzo disperato o moderatore senza un senso di umorismo nero, non leggere.

Someone put up for sale empty boxes of Goldeneye 007 cartridges for £ 2,445

In the summer, the Internet was surprised how fabulous money can be paid for old cartridges with games Nintendo . What about the excesses sold from under them? Ebay is just offered to pick up a couple of packages Goldeneye 007 For Nintendo 64 for only £ 2,445 (about ₽241 677).

The goods include boxes from two versions https://waboom77casino.co.uk/games/ Goldeneye 007 -Release cover of 1997 and the re-release of 1999 in silver version with the mark "Choice of the players". Both items are placed in sealed transparent cases for safety. The seller writes that he does not intend to part with the boxes in separate.

The key feature of packages is the inscription "only for demonstration" on the back. According to the seller, the boxes are in pristine compressed form. The user explained why he asks for the goods so much:

I do not think that many [demonstration boxes] have been preserved, and if they are preserved, it is not in such a decent state, and even more so not in a compressed form, as if from a factory. Therefore, these [packages] are a unique find for fans Nintendo, N64, Goldeneye Or James Bond.

The news of the sale reached David Douca (David Doak), one of the developers Goldeneye 007. He joked, they say, but the covers did not turn NFT. "It is interesting, and for how much signed boxes were sold", He wrote. Later, the seller updated the product page and indicated that the press and even the developer of the game drew attention to the proposal.

Gestalt chiuso – Resident Evil 4.

Hai anche tali giochi che sono stati a lungo nell’elenco dei desideri o acquistati per molto tempo, ma per un motivo o per l’altro non li hai superati?
Tuttavia, questi non sono solo giochi, questi sono giochi che sembrano dover giocare.
"Questo è un classico!"," Non hai giocato. "e t.D. Ricorda tali domande che spingono il passaggio? Eccomi qui.

COSÌ. Resident Evil 4 per me è uno di questi.
E oh, quante volte ho sentito confronti con lei sul mio percorso di gioco – non contano. E quante persone le erano una valutazione.
A volte sembra che le recensioni di questo piano non abbiano più senso.

Buona giornata a tutti, con te Denview. E questa è una voce [Non] Una gestalt chiuso, in cui sto prendendo un’opinione sui giochi situati nella categoria di me indicati nel primo paragrafo.
Al fine di evitare un altro malinteso da parte del pubblico, come nel mio primo blog, vorrei chiarire ciò che sta accadendo. Grazie per la comprensione.

In questa sezione, non solo esprimerò la mia opinione su un gioco particolare, ma anche per dire un piccolo background della mia conoscenza con lei e il motivo per cui vorrei affrontarlo. Ancora. Questa serie di blog è la mia opinione e le mie esperienze personali, che sono diventate molto affollate nel tavolo, dove sono state originariamente scritte. E ritengo necessario almeno metterli da qualche parte per me stesso, come se compiassi il tempo trascorso per la loro scrittura.
E sì, naturalmente sono finalizzati e montati sotto il formato dei blog di stopgame.

Spero che ora sia finito con un malinteso. Il fatto che non sei accettato per essere accolto – Ho capito/accettato. Le critiche ai commenti hanno preso in considerazione.
Sembra che l’abbiamo capito. Non passeremo ancora più tempo.

Quindi, il gioco del 2005 è stato tenuto da me per la prima volta solo il 2021. E ora quello che ho da dire nella mazzana di ciò che è già stato detto in questo gioco.

Inizialmente, tutto ha iniziato Alan Wake, che ho acquisito entro quest’anno nel 2013. L’ho attraversato molto più tardi, ma in questa recensione questo non avrà un ruolo.
Suonerà qui che questo è un orrore di sopravvivenza dalla terza persona. E io, come perfezionista, ho considerato che non ho senso suonarlo fino a quando non passerò re4.
E si affrettò. Acquista – Acquistato. Play – non ha giocato.

È degno di nota, ho avuto https://casinotg.it/ esperienza nel Passage Evil 5, 6 e Operation Racoon City. Cioè, uno sguardo, ma con una serie, è familiare che abbia aggiunto un significato ancora maggiore Re4, poiché era considerato un "antenato" e quasi lo standard del genere. Naturalmente, nella mia testa, la priorità è stata immediatamente impostata verso il passaggio cosciente del gioco con le successive analisi, nonché la revisione. E, quindi, devi allocare almeno la sera, o anche due tempo libero per studiare questo gioco.
E qui tutto sembra essere semplice. Ma le persone con ADHD (solo una dichiarazione di fatto) non funzionano così. Successivamente, ovviamente, ho imparato a distribuire più o meno razionalmente il mio tempo. Tuttavia, non in quel momento. A questo proposito, il passaggio di RE4 si trascinò fino alla metà del 2021. E così mi ha "ispirato", e il fatto che finalmente sono arrivato a lei, che ho persino fatto un’anteprima su YouTube o sul blog, o non importa dove. Appena. Fatto.

E infine, dopo aver terminato l’introduzione nell’introduzione, ci spostiamo direttamente al gioco. Ed è quello che voglio trasmettere. Per discutere con il fatto che il quarto residente ha consegnato l’industria del gioco – nessuno diventerà. Il gioco ha davvero reso popolare una macchina fotografica in terza persona e ha dato origine alle successive generazioni di tiratori, horror e orrore d’azione in terza persona, che, a sua volta, ha iniziato a strappare tutte le classifiche. Tutto quanto sopra e quindi è chiaro. Tuttavia, sai cosa puoi davvero discutere? Con il tag del gioco di genere "Surviyl-Horror". Per né il primo né il secondo, quando sono passato, praticamente non ho notato. Certo, c’erano un paio di momenti con l’altro, ma erano solo un paio di momenti. Nel resto del tempo, avevo costantemente cartucce e hilki, e ce n’erano così tanti che dovevo venderli al commerciante.

Questo è sopravvil)) 0)
No, capisco che puoi obiettare a qualcosa "sì, ora provalo è altrettanto difficoltà", ma … perché?
In primo luogo, tu, come giocatore, inizialmente blocca l’aria con una scelta di difficoltà, rendendoti una norma media.
In secondo luogo, dubito fortemente che Surviyll arriverà almeno perché tutte le posizioni e gli avversari sono già familiari e sei già abituato al sistema di gestione delle risorse. E anche il componente horror sarà improbabile.

L’unico componente horror e sopravvissuto durante il gioco sarà solo una cosa per te. E questa è la gestione. Non dipingerò molto, ma i meme sulla gestione in Re 4 sono diventati a lungo classici e non hanno bisogno di appuntamenti.

Ma seriamente, durante il gioco alcuni avversari ti libereranno almeno un po ‘di chelenga (creature invisibili nella fogna. Per quanto riguarda almeno qualsiasi accenno di orrore, allora anche lui. E quello. Fino a una missione nel quinto capitolo! Bene, cioè la situazione qui è anche peggio con l’orrore che con un geometra. Inoltre, le distese per la volo della fantasia qui sono gigabyte. Vale solo il bestiario. No, beh, pensa a cosa si potesse fare solo con loro e come. Ricorda almeno il primo incontro con Garrador. E si trova nel gioco solo tre volte, il secondo delle quali è inappropriato, inetto, anche con un duetto.
Ma vabbè, ci siamo deviati dal corso. Quindi, quando ho attraversato questa missione nel quinto capitolo, ho iniziato a chiedermi "perché non potevo farlo prima?"
Giudicare per te:
– Spazi di laboratorio chiusi.
– Respirare dietro le pareti, quando ti rendi conto che dietro una porta chiusa stai aspettando un po ‘di ******, e poi il primo incontro con un rigeneratore.
Misurato così e **** tenace, in cui rilasci un numero enorme di cartucce e capisci che se questo è oltre, allora sicuramente *****.
– La scelta tra il fatto per sbloccare la fotocamera con l’infraistico prima del pericolo di questo rigeneratore o semplicemente di punteggio.

Inoltre, l’ampliano scuro inizia finalmente a svilupparsi nella misura che avrebbe dovuto svilupparsi durante il gioco. In questo momento sfugge davvero all’atmosfera. In quel momento. Dopo 10 ore di gioco. Mi sono chiesto. "Perché non era prima?"

Inoltre, secondo gli elenchi delle funzionalità: la trama. Segue i canoni del silmarario del residente, in possesso della barra di categoria B, ma il suo problema non è nemmeno quello, ma che è troppo scarsamente connesso con il resto dei giochi della serie. Sai, ho giocato nel quinto e sesto residenti ed entrambi – le storie raccontate erano molto più legate ai primi giochi della serie, a differenza delle stesse quattro. Naturalmente, ho capito che questo gioco ha dato un nuovo giro dello sviluppo dell’universo del gioco, approfondendo il personaggio di Leon Kennedy e senza di essa non sarebbe lo stesso sesto di esso … ma prendiamo seriamente l’intera eredità di Ambrella nel primo minuto roller, anche senza uno strillo, anche senza uno screense? Seriamente? Bene, qui gli sceneggiatori, a quanto pare, sanno meglio.

Tuttavia, vale la pena notare che, come prima, il residente di Ivel ha organizzato la rivoluzione dell’industria dei giochi, mentre è ancora la prima parte a diventare un distributore di un genere come l’orrore di sopravvivenza, o Il suo sequel perfetto, In combinazione, il riferimento nell’opinione dei fan della serie – il secondo residente Ivel, il quarto numero della serie nel piano a sé stante nelle innovazioni di gioco – ha fatto lo stesso. La stessa forma menzionata dalla terza persona, QTE Elements, unita al ripensamento degli avversari, sebbene non a favore dei fan. No, vedi, nessun zombi. Ma ci sono tali "zombi". Cioè, in effetti, lo zombi è, per così dire, nella loro performance "classica", Aki George Romero e i suoi dead walking. Questo è davvero fantastico. E gioca con loro, mi scusi per espressione, vivi.

Cos’altro si può dire che sia buono è alcune parole sul design del gioco: è molto Kharosh. Conduce perfettamente un giocatore in posizione, in cui alcuni punti di attività invisibili specifici sono sempre indicati ai quali, di norma, raggiungerai sicuramente.
Naturalmente. Non funziona con tutti i giocatori. Come, per esempio, non ho lavorato con me, perché, se vedo il percorso principale, vado diversamente. Per il desiderio di vedere cosa c’è sul lato, perché temo che se seguo il percorso principale, allora non ci sarà alcuna via di ritorno. Quindi al primo passaggio, nel villaggio, vicino al fuoco – la maggior parte dei giocatori, cioè davvero la maggioranza, si imbatte nella casa a sinistra, rispettivamente, la porta è barricata, ottengono un fucile e iniziano a sparare. Ho anche imparato che c’è un fucile e che puoi andare in casa in generale Solo dopo quello, Come ha sparato a tutti gli zombi, perché all’inizio percorreva il percorso sinistro, ma quando vide lo zombi, che bloccò il mio percorso, lo sputava e andò a destra, dove c’era già un vicolo cieco.
Il giocatore classico in questa situazione dirà "Sì bene *****, non ci andrò, c’è un vicolo cieco, meglio mi ritirò più velocemente", ma ho detto "PFFF, ragazzi. Mi conosci male."

Ha iniziato tutti gli zombi, ha iniziato a sparare a tutti, calciare, lanciare granate e ..

E solo allora sì, ho scoperto che c’è un fucile a livello, e poi, di conseguenza, mi sono imbattuto in casa, e? Avendo ricevuto il panino prezioso, saltato fuori dalla finestra.
E di nuovo corse al vicolo cieco dove tutto si è rivelato con un fucile e un paio di granate) 0) 0)

Inoltre, dopo aver superato la campagna principale, sono aperte la nuova modalità "mercenari" e la compagnia per l’inferno, su cui, per qualche ragione, è consuetudine tacere nella comunità di giochi, sebbene in compagnia di Ada vedremo almeno da dove scompare la giacca di Leon o, ad esempio, diventa chiaro da dove provengono alcuni enigmi da dove provengono da enigmi. E in generale è interessante guardare come due eroi attraversano lo stesso livello, ma in modi diversi. Ma questa, a quanto pare, è una tale tradizione, quindi non mi piegherò.

In generale, nonostante la direzione, a cui ti abitui in un modo o nell’altro, il quarto anche ora gioca bene. Si può vedere che da qui è stato che la serie ha colpito l’azione nell’azione, perché, in linea di principio, lì, per definizione, non ci può essere orrore, ma sopravvissuto solo con un tratto.
Capisco che le mie affermazioni sembrano estremamente strane, almeno sullo sfondo del fatto che sono un fan dello spazio morto, le cui gambe crescono da RE4, ma. C’era davvero a Sopravvissuto. C’era davvero un orrore. Posso spiegarlo con l’esempio della stessa posizione dal quinto capitolo.
"Laboratorio, silenzio e avversari cari" – lo stesso che c’è nello spazio morto. Solo nello spazio morto è l’intero gioco.
Sì, anche in esso, in alcune fasi del gioco c’era un certo numero di kit di pronto soccorso, ma c’è uno scherzo in cosa. Se hai molti primi kit aid in DS, significa che letteralmente attraverso il livello non li avrai più. E in RE4 puoi passare quasi tutto il gioco con questi primi kit aid e non so nemmeno come giocare, per averne davvero bisogno.
L’unica volta in cui avevo bisogno di qualcosa: più vicino al finale, in cui ho portato di nuovo lo stesso Survayvl e ho avuto problemi con il fatto che "dove prendere le cartucce, i nemici sono diventati grassi e li versano generosamente", ma questi problemi sono stati rapidamente risolti con l’aiuto dell’ingenuità. Qualcuno in questo momento può ricordarmi o addirittura opporsi al "gameplay adattivo del gioco", mettendolo come una discussione a favore della mia curvatura, tuttavia, seduto sui forum, per non ricordare il gioco, ero convinto che non era in grado di andare a mirare. Le persone lì hanno persino affermato che su un professionista, dopo aver attraversato il gioco una volta, era più facile prendere in considerazione la conoscenza di luoghi e avversari, che ho fatto appello all’inizio. Quindi il punto qui non è lo stesso "gestione delle risorse" e "riempire tutto e tutto il diplomatico", come alcuni potrebbero pensare. Assolutamente no.

Di conseguenza, da un lato, se si considera il gioco come una guardia di sopravvivenza, allora chiaramente fallisce su tutti i fronti del genere, tuttavia, se lo consideri nel contesto di una terza persona che ha trasformato l’industria del gioco, allora il suo contributo è inestimabile.
In effetti, le affermazioni sono le seguenti:
– Posizionamento errato del genere
– Da qui l’assenza di Surrville e Horror.
– Controllo craop.

Su questo, forse, tutto.
Buona fortuna, bene, e un piacevole passatempo per te lì ~

Cloud Atlas. Review. [UPD]

Well, to say that I was looking forward to Cloud Atlas is an understatement. Although, how can I say… I was looking forward to it VERY MUCH, but not as many might have thought now. I didn’t hunt for bits of information about this project, I didn’t stay awake at night when the trailers came out, I didn’t watch all the released excerpts (I didn’t watch any of them at all). I was just waiting. And sometimes I watched the five-minute trailer, because from there the pleasant atmosphere of a good movie emanates.

My interest in the project awoke when I learned that it would be filmed brothers the Wachowski family in tandem with Tom Tykwer. Well, that is, my first comrades interested me, I still don’t know a thing about Tykver. Then there were cool photos from the filming, then a magically beautiful trailer appeared, then there were a couple of intriguing interviews, and now the film has come out.

Well, what is this “Cloud Atlas”?? kingdom-casino.uk Let’s start with the fact that this seems to be a film adaptation of some sensational book of the same name. I haven’t read it, that’s why the tone is so slightly dismissive, because in recent years all these pseudo-philosophical literary bestsellers all look the same. Oh well.
Exists in the book 6 various storylines that are mysteriously intertwined in one single narrative. In themselves, these mini-plots are not that they are somehow ingenious or contain outstanding sacred meanings or anything like that. Extend any of them for an hour and a half by pouring in unnecessary water – you get… you get a political thriller, a post-apocalyptic something there, a nautical something there, a sci-fi action movie, a drama and a comedy. And nothing outstanding will be found anywhere.
However (I don’t know how this is done in the book) when they are all brought under one roof in the film, then everything becomes much more interesting. And since I’ve already begun to rant about plots, I’ll say about the script: each story itself is simple, but when 6 of them are told at the same time, you have to concentrate, because otherwise you’ll stupidly start to lose the thread of what’s happening. The funny thing is that jumps between stories occur at the most unexpected moments, as a result the script is fed to us not in even pieces, but in vinaigrette cuts. At one time I really liked Chuck Palahniuk’s style of breaking up his storyline and telling it not in the order of the calendar origin of events, but in a completely random sequence. Or in “Watchmen”, it’s a comic book not a movie. There, too, by and large, there are also two storylines, which constantly flow into each other.
The second dog buried in the “Good” section of the local script is the interconnectedness of stories. The hero of one of them may be inspired by what the hero of the previous one wrote, or even worship him/her. This connection emerges in different ways, but is certainly present.
And when you start to think about it, you realize that this is really cool and right. In the sense that in one film we are shown a chain of events with a total length of hundreds of years and they are all interconnected. And in this regard, I cannot resist quoting the film itself (not verbatim, but the gist is this):

A: … Whatever you do is just a drop in the ocean!
B: But what is the ocean if not a great many drops?

So this is a lot of inspired philosophical crap for 100 lemons bucks? No. The cinema is never “festival” when out of two hours of total duration, one and a half is occupied by the inspired filming of the flight of a sheet of toilet paper through a landfill. "Cloud Atlas" is not like that at all and doesn’t try to be like that. But he is not the typical Hollywood bravado of special effects and pompous speeches. There are very few explosions, chases and action here, although what there is is done at an excellent level.

The joke of "Atlas" is that it is about obvious things. The main motto of all its script components is one simple imperative verb: “Act”. If we expand a little, then: “Life is one. So take action and don’t be afraid to get lost in the ocean of drops, because a drop is better than nothing. It’s better than leaving and leaving no trace.".
Well, there’s sure to be something for everyone there too. Many people argue that the film is about reincarnation, but I will refrain from this for now, because there is no direct rebirth of the characters here, and to dig deeper – for this you need to watch it at least one more time.
What are you saying about the plot?? You’re talking about special effects, let’s talk about the actors, about the music in the end! Okay-okay. It’s just that if I have a lot of things to say about the plot, then I don’t have much to say about the actors, special effects and music. Perhaps in more detail about the joke with the fact that in different “plots” mainly the same actors are involved, as a result of which the villain in one mini-scenario may turn out to be a good-natured person in another, and in the third he will be an insignificant small fry with one or a couple of lines. The ones that light up the most on the screen Tom Hanks And Holly Barry. They, along with Hugo Wearving, are present, in my opinion, in all six stories. In any case, all the actors are great.
It’s worth noting here, by the way, here’s another point. Plots are plots, but the stories also have different themes and atmosphere. The adventures of a dying lawyer sailing home are one mood. The story of the pianist (Robert Frobisher, if I’m not confusing anything) is a different mood, different colors, different tones. And so – with each story, everyone is different.
Therefore, the actors had to not only transform themselves, but also somehow change the game itself. It worked? I repeat – it worked.
I will especially highlight three:

Ben Whishaw

Got me hooked. I don’t know what exactly, but I was hooked. Here is the role of Robert Frobisher specifically.

Travelers Club. Recensione Curious Expedition 2

Avventure nello spirito dei romanzi classici. Isole, giungla, deserti, deprivazione e tesori.

Guardando questo gioco, non capivo davvero cosa aspettarmi da esso. O avventure o una battaglia tattica o qualcos’altro.

Il progetto è dichiarato per le piattaforme: Nintendo Switch, PlayStation 4, Xbox One, Windows.

Secondo la narrazione, suoniamo per gli avventurieri che minerano manufatti per la mostra di Parigi del 1889, quando fu costruita la famosa torre Eiffel.

– Nuotare nelle terre lontane

– Cerca artefatti incredibili

– Un tentativo di capire cosa sta succedendo.

Il mondo del gioco è la fine del XIX secolo, ma avvolto in un mistico guscio difantasia. Giochiamo per il coraggioso capitano che guida il suo distacco al successo.

Il gameplay è l’intreccio di diversi generi. Qui abbiamo una strategia di passo -passo e battaglie tattiche e un gioco di ruolo incredibilmente ripido con l’interazione dei personaggi e del mondo.

Considera in passi tutte le fasi di una buona avventura.

Preparazione. Innanzitutto, dobbiamo raccogliere un distacco. Raccogliamo avventurieri nella taverna di Parigi e sorprendentemente Motley. Possiamo assumere un monaco incline, un ladro che ha paura che non sappia cosa, un cane, un asino, nel corso delle avventure possiamo far crescere una gigantesca tartaruga in slitta in uno zaino. Questo è qualcosa con qualcosa. I personaggi sono generati con casuali e, a volte, manifestando molto vividamente le proprietà. Ma dopo una lunga partita, si rese comunque conto che non interi parametri erano casuali. Ad esempio, il cane morderà ancora e l’asino è congelato, sarà meglio cucinare e il soldato scatterà.

Nei momenti del passaggio di compiti di trama a Pati, un capitano impessivo si unisce.

Quando il distacco è pronto, il tempo di scegliere uno sponsor, dove senza finanziamenti? Si offrono di unirsi a una delle tre frazioni tra cui scegliere, le ho chiamate condizionalmente: la famiglia reale, i progressisti-educazionalisti e i monaci di Shaolin. Sebbene, in linea di principio, possiamo lavorare per qualsiasi frazione in ogni campagna specifica.

Una volta per un po ‘di tempo, si verifica un evento quando le fazioni competono tra loro per Pleasant Awards. Ottima idea!

Quando sono stati trovati il team e https://olympusbet.it/ il finanziamento, è necessario raccogliere forniture. Il palcoscenico è più che grave. L’attrezzatura alpina aiuterà a scalare le montagne, il cibo ripristinerà la forza, i kit di primo tipo cureranno le ferite. Senza rifornimenti, l’umore degli eroi si deteriora rapidamente, inizia a litigio, debuff, qualcuno può morire banale.

Quindi, seleziona il compito di assaggiare e navigare.

Avventure. Stiamo aspettando una posizione generata in modo casuale e anche per caso anche le missioni della trama vengono create ogni volta.

Gli obiettivi della trama sono gli stessi, ma la strada (sidkvest che deve essere adempiuta) può cambiare radicalmente per loro.

Darò un esempio. Dobbiamo chiedere qualcosa alla gente del posto. Su una voce lungo la strada, abbiamo raccolto una zanna di elefante o siamo entrati in una tomba di cuculo dietro Khabar. Nativi di rabbia – il loro atteggiamento nei confronti dei cambiamenti negativi, ma significa molto.

Un’altra volta, andiamo d’accordo con la popolazione locale in giro e quasi su un piattino ci danno le informazioni necessarie.

Ma non puoi prestare attenzione alla gente del posto e fare affidamento sulla tua intuizione. Ho combattuto per molto tempo in un compito. Gli indigeni non dicevano davvero nulla. Sono appena andato e ho trovato con successo ciò che era necessario. Anche un’opzione a volte.

Il paesaggio è molto importante, con il quale viaggeremo. A volte vale la pena aggirare gli ostacoli e a volte è più facile attraversarlo in un certo senso, se esiste un consumo adeguato.

Sulle arcipelage piene di punti di interesse. Una varietà di tombe, portali mistici, eremiti che condurranno rituali, villaggi nativi, mostri pericolosi selvaggi e molto altro ancora.

Assolutamente bello (anche se nel 99% dei giochi lo odio) il fatto che il nostro distacco sia quasi costantemente nel cronometraggio – le risorse di supporto vitale si stanno sciogliendo davanti ai nostri occhi, il prezzo del passo sbagliato aumenta esponenzialmente. Retaggio di lentezza: la perdita dei membri del distacco e la finale, il fallimento del compito.

Puoi anche perdere combattenti in battaglie o se per qualche motivo le relazioni vengono scaricate con loro. Si prendono e se ne vanno solo. Duro, ma ti fa giocare più in modo più intelligente.

Battaglie. Le battaglie sono collisioni tattiche basate sul lancio di cubi speciali, sui volti di cui ci sono varie azioni. Può cadere da una linea vuota (estremamente raro, perché c’è un tentativo di trasferire), allora questo è un passaggio.

Ho già scritto che sulle isole possiamo incontrare i nativi. Sono molto diversi e colorati. A volte queste sono persino creature fantasy. Molto dipende dal rapporto con loro: se ci permetteremo di rilassarci nel villaggio, incontrare la testa, ottenere una ricerca o un suggerimento. Possono anche presentare un combattente o fare un regalo utile.

La cosa peggiore che può accadere è se la gente del posto non piace, otterremo tutti i servizi. Dato quanto sopra, devi già capire che a volte questa è la differenza tra vittoria e sconfitta.

Molto spesso si verificano mini toni per buona fortuna. Se lanciamo bene i cubi, abbiamo un premio piacevole. In caso contrario, potrebbe esserci un disturbo.

Premi e sviluppo. Alla fine, stiamo attraversando il compito. Quindi il nostro percorso sta per Parigi. Qui siamo accolti con Pomp. Sono assegnati con buff forti, mostra dei biglietti del mondo, a cui possiamo ottenere attrezzature uniche. Verrà calcolata l’efficacia delle azioni. Attrezzature salvate e tesori prodotti ci aggiungerà biglietti per il premio.

Considera i pro e i contro del gioco, riassumiamo.

+ Grafica elegante, carina e atmosferica.

+ L’accompagnamento musicale e del suono aggiunge l’atmosfera.

+ Ottimo gameplay, lanciandoci ogni volta nel bel mezzo di avventure sconosciute e concentrate.

+ Grandi eroi: ognuno con il proprio personaggio, capacità e dettagli. Gli eroi lasciano spesso il distacco e devi ricostruire anche durante l’avventura.

+ Bene, sistema di forniture sviluppato che influisce notevolmente al gioco.

+ Molte curve inaspettate durante le missioni, a volte devi fare affidamento sull’intuizione.

+ Eventi regolari in tempo reale, una competizione di tale gentiluomo.

– Nessuna lingua russa, solo inglese. Un sacco di testo. Molto spesso devi capire immediatamente cose piuttosto complesse. Senza almeno una conoscenza media dell’inglese sarà difficile. Ci sono voci che aggiungeranno il russo. Aggiungere la lingua russa in questione finora. Per quanto ho capito, ora stanno analizzando se è richiesto.

Per me, come uomo che è cresciuto nei classici romanzi di avventura di Jules Verne, Mine Reed, Fenimore Cooper e altri come loro, è come una lettura interattiva avanzata dei miei autori preferiti anni dopo. L’atmosfera della letteratura che descrive le avventure della fine del XIX secolo. Quanto a me, è solo un masthead.

Per coloro che non battono dalla letteratura sopra in estasi, questo potrebbe anche essere un gioco abbastanza interessante.

PS: probabilmente non ha rivelato tutti gli aspetti, potrebbe perdere qualcosa. Sarò felice di integrare/regolare la revisione o rispondere alle domande nel corso della comunicazione nei commenti.

Socionics of the Dark World. Part 1- vampires. Chapter 1 – Toreadors

Instead of a preface.
The world is simple. A person loves to think about how good it would be if there were miracles in him. A naive thought, similar to the one that, for example, in the Middle Ages lived well and romantic. There is no darkness in human imagination … It most often rejects it, because “what the hell that I came up with everything should be bad if I came up with … I’m not a masochist …” But where there is light, there is darkness … And if angels ride on modern trains, and alpha read the newspaper behind the wild forests, then not to run to the werewolfs of cannibals, in the comments, in the caves Do not stand demons, do not live in chimneys with evil fairies, but do not go to nightclubs … well, for example vampires? Oh yes, I dragged on … This is not my fairy tale and not another memoirs. I’m talking about Dark Vorld – a wonderful thing that seems to be a role -playing system, but has its own mythology, an alternative look at history, psychology, sociology and pancake simply with a huge cultural layer (including quite a few books, two rebutes of the universe and several videos … and probably a lot more). Initially, this post was supposed to be a memo for me a loved one to finish the remaining 6 out of 13 clans of vampires on the masquerade, but it turned out somehow dry, little, and too wikipedia. When expanding, the list grew and began to contradict himself. Delopting a little even into one clan and not noticing how eight hours they ran away somewhere, realizing that everything was not so unambiguous and boring even in one of the clans, I had the idea to start talking about each clan separately. I don’t know how much time it will take for it, (boring will be unlikely to be more than once a month, because I don’t even want to create porridge in my head) and if I will throw this business on the floor but, in general … And since the video bloggers are basically a lot, and I don’t know how to study … And I am too lazy to study (about the damned second curse of the Toreadors, which will not be in the text format … because why It would not – scribble was always my favorite form of art … And perhaps we will start with a tiny introductory.
In the world of Dark Vorld (gods, why am I writing it in Russian), undead in the form of werewolves, vampires, evil fairies, demons and hell knows what else, calmly survived to our days and exists in parallel with our ordinary life (like in Gari loss or, much closer to the topic, the film is another world). We are interested in the vampire segment. There are a lot of vampires, they are divided into different clans, depending on the worldview, values, psychological shifts and other things, do not turn all like all in a row, but only those who coincide with the general course of the clan, and earned the honor to share eternity with them. They are parasites (which, in principle, do not hide from themselves …), are forced to eat human blood, burn in the sun, they are afraid of fire, they did not care about garlic, and the stake in the heart plunges them in whom. Half of them observes, the so -called masquerade, so that people do not know about their existence and not cut out in the root. Everything seems to be. And yes, they are divided into 13 clans, about one of which I will now narrate, trying to bring all the set information and a little personal observations. And yes, this will not be a copy of the article from Wikipedia, and yes, I will express my biased opinion and yes, I can be mistaken, and this is not a fucking essay on the exam, and I will quote the chosen and I liked the pieces from everywhere, where it is appropriate, because if it is written more beautifully than I can formulate, then why to hip the bicycle ..
Damn no one has the right entry on the Word page, so they drove to hell with!

Toreadors.
“Eternity awaits us, but the life of mortals ends in the blink of an eye. Can we afford to waste time on wars and destruction? The secrets of the creative genius – this is what can bring us salvation, you only need to reveal them."

The main vectors
Humanity and art … Toreadors are extremely social, love people, art, everything that can be considered art, and everything that makes a person a person. And here you can dream of a dreamy to the ceiling, representing the Louvre, and at least an Hermitage, but the art of the Toreador can find in a broken cup (there should be a joke about contemporary art, accidentally thrown out by the cleaner to the landfill, but I am lazy), and people are not only written by poems, but for example, they are plowed with drugs in clubs and kill each other … It all depends on every specific Toreador – like him – like him – as he is like him. understands the essence of man and art. And yes, they can catch a buzz from three stucco stucco on the wall and see in Echi Garemnik, behind a series of panties and boobs a deep philosophical beautiful plot, but about art and people we will talk to the rest of the remaining article (because they are the main ones for Toreador) so that we moved further ..

Main feature:
(here I will quote Wikipedia a little)

“Any thrender, depending on the character and mood, can be elegant and stifled, smart and ridiculous, dreamy or dissolved. Perhaps the only quality that can be attributed to the entire clan as a whole is their reaching aesthetism to fanaticism. Whatever the Toreador does, he does it with passion. Whoever Toreador is, passion always lives in it. According to the Toreadors, an eternal life must enjoy. During life, many Toreadors were artists, musicians or poets, even more of their number spent a century of ridiculous attempts to prove themselves in painting, music or poetry. Of all the vampire clans, the Toreadors retained the closest connection with people. If other vampires look at the herd as chess figures or, in extreme cases, at the source of food, then the toradors are easily and naturally rotated among the canals, tasteing the pleasure of each era, as gourmins are losing rare delicacies. Of all the relatives, the Toreadors are most willingly falling in love with mortals, they surround themselves with the best, themselves elegant and most luxurious things – and people – of all that this world can offer. And therefore, the Toreador, who succumbed to boredom and abandoned aesthetic aspirations for the sake of senseless hedonism, is truly tragic. Such relatives turn into decadent Sibarites, preoccupied only with the satisfaction of their whims and whims. Toreadors keep the loyalty of Kamarilie and share the love of Ventra to the Higher Society, although the management routine does not attract them – in the end, managers are needed for this. Toreadors know that their task is to captivate and inspire witty conversations, elegant actions and their own sparkling existence."
(I don’t even know what exactly to add to this, because it is said much more beautiful than I would say and, in fact, is true … And we will delve into the details below …)

– Curse of the clan:
Um … here we will have to stop a little in more detail. First of all, the vampire clans are cursed, each in its own way. In addition to the main curse of Cain – namely, the existence between life and death, intolerance to sunlight and other things, each has its own separate curse, weakness and special … inconvenience, which, however, are deprived of other clans. So, with a deeper study of the material, at least from the point of view of the Toreadors, it turned out that the curses did not appear in themselves, but it was all of them that Cain cursed all separately, and the guys from whom each genus went, I must say it with a common riot, but … Perhaps this is an exalted version of the Toreadors themselves, but thanks to their common pacifistic and most of the peacefulness, I am inclined to it. believe. Cain imposed 13 curses. Here are just the founder of the Toreadorov clan (sculptor Arikel, if someone is interested) did not participate in the conspiracy, for the purpose of the murder and was not cursed. Cain, the ancestor of the vampires twice cursed the nose, once with everything for the company, and another time for amazing arrogance. We will return in more detail to this story when we will disassemble the nose (especially this will be interesting in conjunction with their version to those events), and returning to Arikel – Cain on the contrary blessed it. And the “curse” of the Toreadors really more like a blessing, allowing you not to succumb to the inner beast, not to fly off the coils, and not to chop all the oncoming and transverse, or say not to tear the lover’s head during orgasm, grinding in his blood by the command of the inner beast (which, however, sometimes happens). Their curse is an increased perception of the beautiful, or as the original “Toreadors say supernatural sensitivity to aesthetics and beauty, but sometimes such susceptibility turns out to be dangerous” Toreador can fall into a three -hour stupor, examining the picture, the bend of the female body, the shadow of the pile of garbage, or to any friend nonsense, which will seem to him perfectly perfect. What makes him very vulnerable at that time, and only with a great effort of will he can break away from the graffiti interested in the wall if he urgently needs somewhere, or for example, a dawn soon. By the way, a lot of Toreadors met the final death in an attempt to draw a dawn or sunset, or just meet him. For many, by the way, this is not the worst option of final death, if you can choose.

Some sources mention another curse of the Toreadors – their true curse, namely the inability to develop. Say, after the appeal, the artist, for example, will forever remain at the same level as it was … and there is a little personal: I dug up everywhere for a long time, in an attempt to find where this nonsense came from and found it. In the official book of Toreadors (in which, by the way, there is a full version of the adventures of a dancer with bulls and sculptor Arikel, if anyone is interested …) One African American Toreador ached that he could not sculpt his gypsum cards – they say he tried a couple of times and did not work out. But in the same book … uh … I will even quote another Thoreador:

"Take a look at this picture. Beautiful? No, this is not a photo. Take a closer look. I drew it in the style of pointerism, using only a horse hair as a brush. There are more details than in a regular photo, more than on the cover of the magazine and, of course, more than on the TV screen. It took me two months. You can take it if you want. During the time of technology, this is a masterpiece. Only a few people have enough patience for such a drawing technique. I showed this and similar work to the owners of galleries. The majority did not take her, considering it with some kind of deception or focus. No one was very interested. I can sell them, but if I need money, I can earn more by drawing portraits of spoiled rich. Naturally, it will take less time and effort. From an artistic point of view, this is shit. I wrote unnecessary garbage to anyone before Monet appeared. I tried, and took possession of the mechanics of cubism, abstract expressionism, surrealism, impressionism – name your poison. Each time the challenge, thrown to me with new technology, took my attention for years until I took possession of it perfectly. Then, like a fallen cup, their importance and meaning were broken over the half of eternity. Here is my best picture. I wrote it when I was the same neonate as you. She is a little careless, but she has a heart, feelings, depth."

We see two things from this passage – the first that the Toreador wrote his best picture, after the appeal, surpassing himself alive, and B calmly studied new techniques and styles, on his own zeal, hard work and desire, so I am inclined to attribute the nagging of the African American to the whining of a person who tried twice to become a higher class sculptor from zero, but encountering a failure, but colliding. He scored on the whole bolt, justifying himself by the notorious "Curse is not given, I’m not to blame …"

– Toreadors love:
people and art (yes, I understand that hesitabal has already repeated this, but what can you do) in the lists of their hobbies most often include sex (many torusors simply adore this business), eat deliciously (vampires there is no need to eat, many other relatives are perceived as a special form of Toreador perversion), drink good alcohol. Sometimes the list is complemented by drugs (for them that do not have side effects), gambling, go to a ball, a party or a club, dress stylishly, chic machines and high speed … and other passions of the human soul … as well as pictures, exhibitions, read and write books, watch and shoot films, upload something on the Internet, long dresses, lousy jeans … Any clothing that is in fashion, or in fashion, or in fashion, or in fashion, or in fashion, or in fashion, or in fashion, or in fashion. which Toreador considers fashionable and stylish, large and small cities … and other entertains of human society.

– Toreadors do not like:
When someone is digging to their style, clothing, hair, buttons, shirts and other things, when someone destroys works of art, or that the Toreador considers it for those when someone kills or in other ways harms the creators creating a beautiful one, or what the Toreador considers so, get into politics when their mistress pokes them as an aspen stake in the chest and leaves them to the bed with the bed. The petals of roses wait for dawn (but the bottle out of that champagne is still not to get to it, and the sun from such a state is not finally seen – lousy in general), when the Malkovian schizophrenic during a romantic dinner, another personality of psychopath, maniacs, and, besides, the lesbian, and she hate men with the right, gives the Toreador according with a chair with a chair and begins to dance on the ceiling (it is doubly offended if the restaurant is human and decent, and the Toreador is also a girl),And to be torn in the forest with a damned werewolf in the middle of the night … and in general most often they do not like to go far into the forests.

Places of the alleged work:
Yes, you can simply make a ghoul of the oligarch or businessman, but if the torusors worked (and why not really, because they are closer to people), then they would choose the first places that work around the clock (for all understandable reasons) secondly – those places where there are many people, and thirdly – places related to art associated with art. Toreador, or a potential Toreador, can be found working on a night shift in theaters and cinemas, exhibitions, museums (who have night exhibitions, of course, although I would not be surprised by the Toreador Vakhter or the watchman who simply catches the buzz with the fact that he belongs to all the pictures of the world, but still hunger for living people in the literal and figurative sense makes this one The probability of small, but the possibility of unpromising), as well as snacks, bars, supermarkets, nightclubs, strip clubs and perhaps brothels (and in any position from a prostitute and a cleaning lady to the mistress of this GM … establishment), and of course, photographers, musicians, artists, composers and other artists. And you do not have an idol that appears, gives an interview, and performs at concerts exclusively at night? %)

Homeland:
Toreadors, like the other relatives, are in principle universal, but historically it turned out that several places are considered to be family and almost domestic. This is the central Africa (who would have thought yes?), Italy and especially Rome (yes, it was the Thores, a couple of the Roman Empire, and yes, it was they who directed, inspired and sometimes even designed and built all these Vatican, the cathedrals of St. Peter, Venice, Florence, and other monumental and beautiful buildings), France and Paris (O … Cathedral of Parisian Paris The Mother of God … How many memories …) and America (but in America, in principle, everything is already now, and the Torahs there were more around the Indians initially, collecting legends).

Nicknames:
“Masters”, “Artists”, “Posers”, “Hedonists” “Raisins”,

Place among people:
Torah love people very much, live among them, sometimes in the literal sense, sometimes they start families and adopt children. Eating from relatives among certain Toreadors is considered a bad form. I don’t even know what to add to all this.

Place among vampires:
The Torahs support Kamaril with her masquerade with all their might. Respect (at least sometimes dislike) the venture. Serve as a bridge between the world of people and the world of vampires, when it is necessary.

Other distinctive features:
Toreadors love time, they have a rather strange relationship with him. Since the life of people moves in a different rhythm than the life of vampires (well, in fact faster), the Thoreadors perceive it differently, and getting used to galloping from one regime to another, some threesons learn to expand the range, and some are seriously studying time as such. Sometimes they are whiners and love to play like everything sad, falling into melancholy. Their attitude to someone else’s death is compromised – they do not like, but if necessary, then it is necessary, even though he can also freak out and go into dawn. Their attitude to their own death … is not that negative … and at the same time said one Thor: “Eternity awaits us, but the life of mortals ends in the blink of an eye. Can we afford to waste time on wars and destruction? The secrets of the creative genius – this is what can bring us salvation, you only need to reveal them."

Brief history of the clan:
There will be an extremely short summary of what happened to the clan over the centuries, in a more detailed story, if there is a desire suddenly, I recommend that you turn to the original (it is cool, I liked at least).

So, after refusing to participate in the murder of a group of persons by prior conspiracy, and receiving her gift for this, instead of a curse, Arikel escaped to avoid the wrath of her former colleagues of the founders, who, of course, were angry. She slipped to Gilgamesh, but gangrem arrived there, and she had to run again. In the end, the young Toreador clan cooled up with the Ventra (who treat the Toradors well) and founded the Roman Empire, lived happily until they first came to Bruja from Carthage, and then Christians, burning vampires to the right and left their nose. Some of the Toradors with the words “Well, nafig” separated and went to travel, and some reached Africa, but the other part tamed and penetrated into Christianity. Many relatives even lived in the monastery, such as this person: “My Sir, Theophano, spent about a hundred years in the Franciscan monastery, telling each abbot what he wants to hear. For one, she was an angel of God, sent in order to inspire Him by Greek knowledge so that he could maintain the wisdom of the ancients. For another, she was a succubus, to whom he gladly gave blood in exchange for “secret knowledge” and carnal joys. What a game."
Everything was quietly peaceful, temples were built and monasteries were erected, paintings and icons were written and then ..
Then the gangrem, Bruja, and Lasmra invaded the empire (who never lives calmly), together with the barbaric tribes and began to destroy everything and behave in lead – they burned Rome and did not build anything new.
After that, Lasbrah proposed to build a new world to Ventra, or to be exterminated by the Union of other clans. They agreed, and dragged the Toreadors with them, and began to build the French kingdom. Bruja, gangrem and the Tsimitsa drove the Vikings against them, but quickly quarreled among themselves. The Tsimitsa dumped into Eastern Europe, the Vikings fell apart, and some of them adopted Christianity, the territory expanded, the Ventra went to build England, the Torah began to manage France, and Lasubra laughter for the sake of arranged a centenary war and quietly retired in the shadows. Then there was a plague that hit the relatives no less than people … for example, one of the stories: “I had a close friend, Obrik (AUBRIC), who arranged a cozy shelter in the village of Paris. He possessed the power of forgetfulness of Leta; His victims never suspected anything. Like a caring shepherd, he looked after the village, took only from those who are strong enough to withstand, and regretted those who were weak. Then the plague began, and for a month half of his herd was already dead, and another quarter was dying. He could not eat from patients in fear of infecting healthy ones, but his attention was so weakened by those who resisted the plague that they soon went to another world. Other settlements zealously fought off refugees from infected territories, and there was no place for him to relax after the whole night on the run. In the end, Obika cut out the remnants of the inhabitants of the city, using their blood for speed and strength, and that he rushed to Paris.". And Lasobra was bored, and she actually almost created and helped the second Inquisition to develop. Which cut and burned almost all vampires in Europe. Miraculously survivors of the Toreadors and Ventra called several other, more or less adequate clans and formed a camaril, with a masquerade and a set of rules, so that people would not come across eyes. In addition to them, Bruja, Gangrel, Malcavian, tremors and nosferatu were included in Kamarila … (Gangrelers, by the way, will leave Kamaril at the end of the twentieth century at their own request). Lasbrah created the opposition Kamarilia along with Tsimitsa and the outcasts of camarile clans (and yes. There are, for example, outfits of Toreadors who draw paintings by the blood of babies taken out of the womb of the mother, but I personally do not consider these who have succumbed to the beasts for the Toreadors, but I have to mention at least once), and they called the whole thing of demonstrative killings of people and the open use of the Shabash force. Well, there were clans of the observed neutrality. And so they butt the foreheads to our time ..

Attitude to other clans: https://magicalvegasitcasino.co.uk/games/
(I better quote below quotes from the Toreador book, how the Toreadors reacted to the rest in the Middle Ages, when they had their own small army and as it is now. (Those who suddenly join the world of the masquerade from this work of my work, you can immediately scroll down a little lower, but maybe they will be interested, familiar with the world of the masquerade may smile.)

Assamites: They protect an excellent culture with great potential. It is a pity that they so desperately hate the rest of the clans.
Bruha: In anger, they destroy what they consider to be a mined preservation. If only they knew how to use their strength ..
Cappadocians: The past hides a lot of interesting things, but not paying attention to the present means letting the soul die.
Set followers: these sarrounds offer poisoned gifts, accompanying them with honey -free promises. Beware of the snakes.
Gangrel: There are many miracles in uninhabited places, but the animals paid too expensive for the opportunity to admire them.
Lasbra: how can they be at the same time as educated and so many ignorant? They have lost their souls with a reflection.
Malkaviana: I would like to know what such wisdom gave them and at the same time darkened their mind. I mourn them, for this is all that can be done for Malkavian.
Nosferatu: ah! These creatures are the most terrible of everything that is in the world of vampires. Maybe they see a lot, but I can not stand their history. Say me from this test.
Equal: these scammers and thieves steal things whose values ​​do not understand. Nothing is able to saturate their greed, so let them continue their dances until their anger destroys them.
Tremer: They were looking for immortality, but they misinterpreted goals, and now all vampires suffer from their presence. We grieve along Saulot and his brothers, for they were truly the most enlightened of us.
Tsimishi: none of the creations of Tsimishs and their henchmen deserves to survive the centuries. If we are lucky, they and usurpators will destroy each other, and then their "herd" will find out what it means to live.
Ventra: Royal Blood does not mean nobility, and the venture should understand this. Excuse me, but I will not stand at the stand "quietly" when they want it.
Baali: They should hate themselves, otherwise why would they choose such a way. Beware of them, for they are looking for a curse comrades for themselves.

Assamites: In what they do, there is its own beauty, but it is better to observe this beauty at a distance.
Bruha: On the first night, their passion scares. On the second night, their passion is amazing. In the third night, their passion inspires. And then … to be honest, their passion bored.
Set followers: a sophisticated creature, with a tendency to epicurestvo, over time inevitably begins to conduct business with … repulsive personalities. Write down all the transactions committed thoroughly and immediately pay for all the services rendered.
Gangrelers: as charming Dicky as a tiger, as well as attention as a cat.
Giovanni: They dress luxuriously and have pleasant manners. Why then they scare me so much?
Lasbra: their worthy pen Milton, vanity is terribly defiant, or defiantly, but they perceive everything too seriously.
Malkaviana: At first glance, a colorful kaleidoscope of their thoughts seems lovely. But you just have to look at him – and you will begin to suffer from nightmarish headaches.
Nosferatu: Gnousse creatures! And only think, they are allowed into a cultural society! What a shame ..
Equal: characters of many delightful stories are delightful until you yourself become a participant.
Tremer: You have to deal with butchers and bureaucrats because they make life easier for you. You kindly accept their professionally rendered services. But at the same time, you do not invite hired personnel to the evenings called and without food treat uninvited guests.
Tsimishi: The pleasure of the alien fruits of this clan is almost worth the requested price. Remember it is “almost”, my dear.
Ventra: each masterpiece should have a framing, each statue has a pedestal. The venture understands this and do their duties perfectly well.
Caitiffs: Great. Who let them in?
Kamarilla: under her protection, mortals and relatives can coexist in harmony and with mutual benefit.
Sabbath: Why would I dream of eternity filled with guts released?

The attitude of other clans towards the Thores:
For the most part, contemptuous (well, except for the ventilation), they say ordinary party -minded people, “degenerators”, whiners and weaklings. And the Torah is happy, if they are considered useless, no one will try to use them, but what they think they make them bad targets for paranoid. And they are in no hurry to debunk this myth.

– Parties:
Since we started talking about the Toreadors, we should also mention their parties. It looks like this:

“This is a solemn event. There she, a woman in a conservative black dress with diamond pendants. Yes, the one who went through with spirits. This is Emilia Pruens, one of the best violins of Quebec. And there is a man in red tuxedo. Only a baxter can look attractive in this disgusting rag. By the way, he is a chef, so he fucks a lot. Oh, I’m sorry, I did not know that you could still blush. I always feel uncomfortable in a tuxedo. It is too crowded in it. But today one of my paintings is exhibited, so I also decided to seem. You haven’t seen her yet? Then let me show it to you. This is one of my best. I think so."

And a little more citation, for I do not see the point of trying to retell with my language what is so written briefly and concisely:

“Toreador is arranged by frequent unofficial meetings called“ Class Events ”. They do not force anyone, but almost everyone comes-as you make someone envy if you do not defile with an important look? Events are often parties, “dinners” (inclusive power) or art exhibitions, although some Toreador also arrange more modern events. Too much effort is spent on minor disputes when we begin to discuss business, so important clan issues are almost not resolved here. Nevertheless, many Toreador use events in order to establish and strengthen their personal connections.
Local groups of the Toreador are called guilds, which are based on the consent of a part of the Toreador with complex rules of behavior, and traditionally once a month on the night of the full moon, they hold official meetings called balls. In practice, balls take place during an almost complete moon; Toreador arranging them love to play serious games with monthly dates, constantly trying to prove their importance and delay the ball in order to present their own program or to maintain their interpretation of the special laws of the guild. Those who are not in the guild can visit the ball only by personal invitation. Guilds may arbitrarily arise and disappear – in one city it was considered fashionable to be a member of the guild throughout the year, and next year the guild is already unacceptably outdated.
Outstanding Toreador and the elders of the clan like to hold a large ball for Halloween – one for each continent; It is arranged jointly by several guilds (or by childbirth, or by chiefs, or what is in fashion this year). The place changes every year, and many Toreador fights among themselves for the right to take up its staging. Recently, some of the youngest members of the clan will boycott a large ball in an attempt to confuse him to something else than to Halloween. They argue that it is stupid to arrange a large large ball for Halloween, that because of this the clan looks in the eyes of others with a pretentious crowd clinging to the stereotypes. Personally, it seems to me that this is right. Remember – always allow yourself to underestimate. And, to be honest, it is never difficult to find the features of the beautiful in the less pleasant sides of the world, although I must admit that I look romantic and mannerly now.
It is difficult to explain to an outsider what the guild is. Technically, guilds – regional groups, usually within the framework of a city or country. In other words, any Toreador Chicago theoretically consists in the Chicago guild. Nevertheless, some Toreador try to make from guilds, well, guilds. So you can find a guild, which calls itself a “guild of painters of Chicago”, or “Anabella Tiabel Society” or something like that. This inevitably leads to an even greater separation – but what about the designers of computer graphics, cooks, musicians and those who are against Anabella Tiabel? So or the guild gives rise to the rest of the alienation, which makes them leave, as a result of which it becomes a truly exclusive society, or the city’s torador is divided (and then those who feel “overboard” may try to create a second guild). Either it will become a “guild of sculptors and painters” if these two types of artists prevail, or it will be called the “guild of painters”, nevertheless, including the Toreador of all stripes.
The Toreor is characteristic of individualism, so we do not expect much from our guilds. In the end, if we hope that our guild at any moment rush and defend any threesh in the city, and – to be honest – well, to hell with it. Frankly, time can be spent with greater benefit. Most guilds are public clubs. This or that guild can be involved in the political games of brothers, and this will affect the interests of the Toreador in it, but not at the guild itself.
Once every twenty -three years, a Toreador gather for a carnival – a common weekly festival. Artists Toreador keep their best masterpieces to present them on the carnival. At the end of the celebration of the mortals, whom we recognized as the best of our generation, is given the formation. Or it is expected that this should happen. Honestly, two Toreador will never converge in what is the “best”, so they have to choose a compromise candidate. Recently, a proposal was received from neonas to enter categories. They want one mortal to stand for his skill in the visual arts, the other in literary and so on. In order to at least a slight reduction in bustling, the proposal was accepted.
There is a rumor that the carnival is all the toreador. At least, it is said by all neonates when they first hear about the exciting costume festival. Do you really think that we will show our entire clan in one city in one week, like ducks with a wedge flying past a hunting sight? Theoretically, each guild sends one representative there. In fact, each guild chooses one representative, and then those who think that they will not pay attention to him, are there on their own. In the end, we do not check the tickets at the entrance. Many elders refuse to appear due to paranoia-that is, danger.
The carnival is usually timed to some kind of mortal event held in the city where Toreador wants to spend their festival. This adds the event of fun – it seems that the city is never sleeping, and the atmosphere of celebration reigns everywhere. In fact, the carnival is nothing more than a set of small parties and ideas passing behind the backdrop of the festivals of the host city. Think about Mardi Gra or the Chinese New Year as a special Suare for VIP – brothers, which begins after sunset."

Attitude to power:
They prefer to stand at the back of the throne in the form of an adviser than to sit on it … and safer, and more freedom.

Ordinary disciplines:
The difference between disciplines and magic is that disciplines are a trained skill with understanding of the process A magic, well, this is magic … The following is a brief list of disciplines usual for the Toreador, with a brief description of each ..

This discipline gives the vampire incredible abilities of perception. First of all, “divination” significantly enhances all the feelings of relatives, but this is just the beginning. Having developed his abilities, the vampire can see the auras circling next to him, and even project his own thoughts into the mind of another creature. In addition, “divination” can penetrate through the disguise created by darling.

Such power over perceive gives the vampire a considerable advantage over mortals and even many supernatural beings. Since such skills allow him to examine the remote shelter, feel the mood of the prince or stretch secrets from the ghoul of a rival, “divination” is a powerful tool.
However, the vampire should be careful, because this aggravated sensitivity makes him be distracted by beautiful objects, tremble from loud sounds or experience stunning from disgusting smells. Sudden dynamic events can disorient the character that uses “divination”, unless he has enough willpower to isolate from them. The more powerful the source of irritation, the higher the complexity. Failure is stunning the vampire’s feelings, and as a result, he ceases to perceive the environment for a while.
Malcavans and Toreadors are most susceptible to such irritants. Treaches and Tsimisha’s relatives of the clans better control their sensory perception, but they are not fenced from random distracting events.
A high value of perception is an excellent help when using "propagation".

The appeal gives some vampires an amazing speed and reflexes. They can use user "erasing" in order to move with amazing speed in tense moments. Mortals, and even relatives who do not have this discipline, move, as if in a slow shooting compared to a stunning blurry followed, into which the vampire turns into.
"Swiftness" is widespread among assemblies, Bruja and Toreadors. Assamites enjoy this ability to plunge their opponents even before the victim even realizes the attack. Bruha enjoy the advantage that this discipline gives them against the superior number of opponents. Toreadors are more likely to use “swiftness” to gain supernatural grace in living ideas like dances or incredible speed when creating sculptures or paintings – however, they can be no less frightening than assamites or Bruja if they are opened.

This is a discipline giving supernatural attractiveness. Relatives practicing "presence" can cause fanatical zeal, tender passion or inexpressible horror both in mortal and immortal. This ability is one of the most useful vampire disciplines.
The “presence” is noteworthy in that, unlike most disciplines, some of its manifestations can be used on a large number of people at the same time. The vampire can attract large groups to his side, until his face can be seen by whom he wants to influence – for “presence” it is not even required to look into the eyes. Moreover, this discipline does not depend on the race, religion, gender, class and (most importantly) supernatural nature. Theoretically, the effects of “presence” with equal probability can affect both the elder and the taxi driver. In practice, however, let the “presence” be able to influence almost any immortal, old and more powerful relatives will be more likely to notice the influence and be able to resist it by the effort of supernatural will.
In addition to conscious use, the “presence” makes the vampire mysteriously attractive. Standing in the crowd, he wakes up attention (and often to awaken desire) located nearby, even if nothing does nothing. The higher the level of the “presence” of the vampire, the stronger the attractiveness, and the more powerful the influence on others.
Anyone can resist the “presence”, but the individual must continue to spend the willpower until the vampire is seen (or, in the case of a “call” until the effect is dissipated). The easiest way to achieve this is to turn around and not watch. Those who do not understand that they are dealing with supernatural influence (that is, in cases with most mortals) rarely think about such tactics, but this is a standard assumption for smart vampires. Vampires, whose generation three or more steps below the generation of the one who applies the “presence”, is enough to spend one point of willpower to ignore the effect throughout the scene.

The main drawback of "presence" is that it controls only emotions. It makes you feel certain feelings for the vampire, but does not give him complete control. Although people put orders given to the vampire high, their mind remains their own. Suicide or strange orders do not begin to sound more sensibly only because the surrender of them looks unusually attractive. However, the accompanying eloquence or considerable wealth, combined with this discipline, help the vampire push others to the desired course.

– outstanding personalities of the Toreador clan (just a list and one two paragraphs outlining a portrait)

The singer, the dancer and actress of the theater of one actor, Victoria Ash achieved that her hit “Unique Technique” lasted a week in the first place in 1997. That week, the impression was that her song was everywhere – on radio stations, supermarkets, clubs. David Letterman3 even somehow joked that she was stuck in his head. But the song came out of the charts as quickly as it got there. Nevertheless, throughout the week the whole world was listened to by Victoria Ash.

In 1950, Enver Freeshei cut off the woman’s lips with scissors for cutting tin. He squeezed her head between his knees, so that he could hold her jaws motionless while working. He did not even hold evil on her – he did this to get out with her brother, Lennart. Later he gave his lips to him that night.

Dear Rebecca! As promised, last night I took Katerina to Paris, where she has not been almost four centuries. She quite tolerably owns English and French, although rare anachronisms, nevertheless, slip between the most modern curses that she mastered simply great. She still does not wear any synthetic clothing, only wool, silk or cotton, and still claims that wearing panties is harmful, but I finally talked to her about wearing a bra and she quickly agreed. Her ideas about beauty have not changed. When I led her to Notre Dame for the evening performance of the choir, she fell silent for the first time since her resurrection. Bloody tears flowed down her cheeks, and she did not pay the slightest attention to me when I wiped them (fortunately, there was no one nearby who could see it). She was delighted again from the streets when she stared at Christmas lights with admiration. Its trance was interrupted only when the taxi driver developed high speed. This scared her so much that she released her claws and hissed, which in turn led to the frightened taxi driver crashed into the wall of the house. I think it’s good that he died. I will not even be surprised if he died of fright. To take the evening, I led her to the Goston club. I confess to you, I hoped to show her something that would calm her down, and I thought that the breakdown dances of the "metal-headed" at four in the morning would do their job. To my surprise, she burst into dancing without the slightest hesitation. When I later asked for dancing, her answer outraged me even more. She said that people dance as in the times of the Great Plague dance themselves with themselves in the madness before the face of steady death and the angry god. She called him the dance of death … "

I am a cartographer, the creator of the cards. Not pedestrian cards that you buy in bookstores and which help you find the way in the wandering of Cincinnati 14, but historical cards, bizarre cards, cards of the human mind. Rich families hired me so that I would draw and draw the complex maps of their estates, on which they always asked to mark something like “Dragon lives”-usually in those places where the main anfilade began.

– There would be good Toreadors (in my opinion) – Dorian Gray, Ray Bredbury, Siel Phantomhew, Peter Stamatin, Korvin Amberty, Egert Sol, Veronica (who decides), Master (who is with Margarita), Marinet (which bug), hearing, Frankie ("Madness"), KaEDE KAYANO, SOULL ITER, Meriel, guest, a piece of the abyss from themelumbra, Esmilda, Yogi, Arianna, Jura, Pollianna, Arno Dorian, Death, Mizarakl, April Ryan, Tyler Miles, Marquis de Sad, Genesis, Claud, Vincent, Nero, Max Collfield, Arthno, Bördman, Kate Walker ..

– Instead of conclusion:
To tell you about the Toreadors? In fact, I want so much, and still shove here half the book, a couple of tables of stats and … maybe I forgot something. Perhaps something turned out crookedly, and something is told too faded and sparingly, but … I hope that the general idea of ​​the clan all the same, and even though this material was partially interesting. I will slowly study on my mistakes, and I hope that the series will continue, but while the wall of the text did not go beyond all the very reasonable limits, I hasten to remove my pathos cylinder, and bowing to the candles, knocking with a cane on the lacquered floor to retire through the oak doors … with you – with me this wonderful night was the same for you, through the same century, through the centuries of the century … Cyril ..

The best comments

You do not understand the essence of the Sabbath, dear … However, what else to expect from feeding the Kamarilla? And yes, the centenary war was fun, wasn’t it? Such a field for games, deceit and intrigues … The construction of the French kingdom was not so interesting, but even though these vents for once came down to something. Sorry, then they behaved unreasonably, and we could achieve a lot together. Only now some have finally began to understand this. It’s a pity that only small handfuls. By the way, they are right to call their "apostates", and not "outcasts". It is among you that they may be outcasts, but we are waiting for them … after checking, of course.
By the way, I would insist on the name of “Tsimishi”, not “Tsimitsi”. I do not care at all, as you call monsters, although they are our allies, but if, for the Cain, this will be heard by one of my familiar archbishop, the torture will be very inventive, and he will spend them personally (so he usually does not spend personal time on the Kamarilians at all).

And seriously, a good article, grammatical and punctuation errors are only found. Well, it would be necessary to dilute more in which pictures to read easier, especially since you write about thorns.

In general, a good and cognitive article. Only she lacks some structural separation or something, it is perceived by all as a wall of the text that is difficult to digest, especially since we read the work of a work. And the comments are sometimes not at all appropriate, as if you are making excuses for the fact that you have nothing to add to what is written in the clanbook, you don’t have to. As mentioned above Inian, it would be nice to still dilute the text with pictures, and tighten spelling.

And please, enough to set fire to the fan feelings of a person who has passed VTM: B 6 times, and re -read half the thematic site with this name. The universe has always been called and called World of Darkness, no need to invent a bicycle and come up with variations for its own names.

In general, well done, I decided on a huge job, I hope you will be enough at least to illuminate the Kamaril clans, successes.

What? No, I don’t think so. What does it mean I wanted to offend us? Stop it, a person tried, this is a big work. Kh … ah, yes, what am I talking about. Come on about Melkavian.

For what? Chita – what? Readability, so. I think he himself will notice and will beat the walls of the text as at the beginning and end on the paragraphs.

Well, figs know him, also like artistry with elegant reverses not to occupy, then it prompted) I had to remember the clouds of facts and re -read different articles. In addition to lasobra, no one else came.

And please, enough to set fire to the fan feelings of a person who has passed VTM: B 6 times, and re -read half the thematic site with this name. The universe has always been called and called World of Darkness, no need to invent a bicycle and come up with variations for its own names.

Tobill translate the original into Russian, they do not write "The Dark World."
My feeling of beauty suffers from this. Do you not know how I gravitate to accuracy in the material that is stated in blogs.)

Immediately like the author did not consider himself to be them?

And I liked them like Tzimitsy: D

I hasten to remove my pathos cylinder, and bowing to the candles, knocking with a cane on the varnished floor to retire through the oak doors ..

It leads me to the idea that either the Kamarilsev or their ghoul. Although the text was sent two hours before dawn, so everything is obvious.

Funny joke. I would have scornfully to respond to the Toreadors, even being an apostate? And then, knowledge of the features of the clans (Sabbath, mainly), the author’s text and my own commentary easily lead to the correct answer. Try more.

Do you want to voluntarily sit on blood ties? We do not practice this dull in the Sabbath, but I would not refuse a free slave.
And the diableri will not have enough strength @ @. @