Codename Panzer: Guerra fredda: Anteprima

Strategia in tempo reale Codename Panzer: Guerra fredda Per diversi anni di sviluppo, ha sofferto molto: è morta ed è nata, ha cambiato il suo nome, ideologia, autori ed editore.

Serie Codename Panzer Inizialmente concepito come una trilogia sull’argomento della Seconda Guerra Mondiale. Nel 2004 è iniziata la fase uno, la cui creazione è stata impegnata nello studio Stormregion. Il gioco ha vinto il cuore degli amanti del genere. È stata ricordata da una buona (a quel tempo) grafica, video di script e missioni entusiasmanti. Un anno dopo sono usciti nella fase due. L’immagine sullo schermo del monitor è diventata più attraente, le attività sono più diverse, ma non sono state apportate gravi cambiamenti al gioco.

Pianificato "La terza fase" Non è mai venuto. Il progetto è stato messo in una lunga scatola, che in realtà si è rivelata una bara. I creatori della serie hanno abbandonato l’ordine dell’impostazione della Fed "Seconda Guerra Mondiale" e ha preso la creazione Codename Panzer: Guerra fredda. Tuttavia, con il fallimento 10tacle Studios Tutto il lavoro è stato fermato e, di conseguenza, lo scontro atteso tra Occidente e Oriente non è accaduto.

Il lungo manutenzione Atari, che https://winlegendscasino.it/ difficilmente fa incontrare i conti, e quest’anno sono quasi fallito. Proprio come Gesù resuscitò Lazzaro, la compagnia rianimò Guerra fredda (Cioè, ho assunto il ruolo dell’editore). E l’ufficio ungherese Innoglow promesso di rianimare il progetto incompleto. Un nuovo trailer è apparso con il cambio di proprietari. Non differisce un’abbondanza di informazioni: per un minuto mostrano attrezzature militari che muovono a sinistra, a destra, un aereo che scarica una bomba e, sotto il sipario, un nuovo logo.

E ora su ciò che attende i fan e semplicemente interessati – nei numeri. 18 missioni sono proposte in una singola campagna, 13 sono per gli Stati Uniti, il resto è per l’URSS. Bene, dov’è la giustizia? Il multiplayer contiene tre modalità principali: dominio, cooperativa, partita di squadra e supporta fino a otto giocatori. Secondo le informazioni raccolte in varie fonti, ci saranno da 15 a 25 carte per esso.

Seguendo le tradizioni della fase uno, due, in Guerra fredda Non c’è bisogno di costruire basi per la creazione e l’evoluzione dell’esercito. Per ogni compito, gli sviluppatori hanno preparato attentamente diverse unità di attrezzatura militare e un paio di distacchi costituiti da fanti, medici e ingegneri. Qualsiasi medico, che ha aiutato il combattente ferito, può raccogliere la mitragliatrice e non lo tratta peggio di un guerriero esperto. La fanteria può scavare trincee, costruire fortificazioni, nascondersi dietro le pareti degli edifici e, se lo si desidera, può persino farle esplodere. I soldati sono combinati in distacchi di 4-6 persone, tra cui il giocatore sceglie un leader. Ognuno di essi deve determinare la specializzazione e scegliere un tipo di arma.

Tutti i meccanismi sono riprodotti in base a prototipi reali e si precipitano, arrivano, vengono nei campi di battaglia in un importo vicino a venti. Ora del giorno, terreno, condizioni meteorologiche influenzano l’efficacia delle azioni di alcuni tipi di truppe. Tra le missioni, è permesso migliorare il loro esercito. Ti piacerà un serbatoio modificato da Flamethrower? Oltre alle armi pesanti, esiste la possibilità di acquisire unità per il prestigio: questo è il nome dello standard monetario locale. Per questo, è consentito acquistare attacchi speciali (napalm, supporto aereo, ecc.P.).

Sfortunatamente, allora l’attrezzatura ottenuta e il sangue da trascinare nella carta successiva non sarà in grado di farlo. Dovremo limitarci a ciò che gli autori ci offrono. E poco è consentito, quindi, prima di fare una scelta, è necessario "Per misurare sette volte".

Sembra Codename Panzer: Guerra fredda Eccellente: un cambio realistico del tempo del giorno, condizioni meteorologiche e una rivolta di effetti, unito alla distruzione ambientale. Sì, questo non sorprende: il progetto utilizza il moderno motore Gepard 3, in cui sono coinvolti algoritmi grafici avanzati. In particolare, la tecnologia utilizza funzionalità DirectX 10 e Pixel Shader 4.

Guerra fredda ha una grafica di alta qualità e una trama più o meno decente. Avremo un gioco davvero buono o solo un lattine? Lo scopriremo molto presto, nel febbraio 2009.

COD Black Ops 4. What never changes?

Every year the seasons change, a new year comes, a birthday comes, every year Call of Duty comes out. This is already something inevitable. I don’t think anyone has any hopes that some fine year autumn will come and Call of Duty won’t be released. No, the publisher will not agree to this – Bobby Kotick needs a new yacht. But despite the fact that the “best-selling shooter” comes out every year, it takes three years to develop. This October we will be pleased with the Treyarch studio, which can add fun, exciting multiplayer to the story.

I have always liked the Black Ops subseries (and they love it in America, because each part gets significant pre-orders, since everyone trusts Treyarch) – cool plot, numbers, interesting characters, and in the second part there is even variability. But in the third part everything went wrong. This is probably what happens when you let a lore creator write a script in COD Zombies from Treyarch. A strange plot that was too wrapped up and could not be written properly; a future that many are sick of; jetpacks, without which there will be nowhere in the future. The company hit hard on my impressions – after it I just didn’t want to go into multiplayer, I wanted to delete the game and forget it like a bad dream. But people buy Call of Duty to play multiplayer, not for a six-hour shooting range. What we have… Online in Black Ops 3 is still high on consoles (no numbers, but TDM is normal and in hardcore, superiority, search and destroy, speaks for itself). Black Ops 3 is more difficult to play compared to WWII – more dynamics, different map designs, specialists make the game just fun. You can even use verticality to a minimum – jetpacks are absolutely optional, but thanks to them it’s convenient to jump away from grenades and get around enemies. I don’t want to say anything about the graphics, they’re normal. When I went into multiplayer to refresh my memory, I didn’t like how the game looked, but after spending a couple of hours in it I stopped noticing the graphics flaws. Behind all this crazy pace, you are absorbed in the gameplay – you simply don’t have time to look at anything, you need to drag the game. In Call of Duty the main thing is the gameplay, like in some fighting game. And this gameplay is still changing. Black Ops 3 plays differently than WWII, but Black Ops 4 will change everything again.

On the seventeenth of May this year, we were presented with Call of Duty: Black Ops 4. Everyone had different emotions, but I think most Russian gamers were perplexed. There is no company, Black Ops 3 multiplayer has been re-skinned, and the emphasis is now on zombie mode. All this upset me too. Especially the lack of a story company, because Treyarch produces an interesting story with a cool setting (except for Black Ops 3). It probably took two months for me to accept it. There is no company and it’s sad, but there won’t be hate for the game just because of the plot, and many gamers evaluate Call of Duty based on the plot, which is wrong. Call of Duty needs to be played in multiplayer, and not for a couple of hours. It may take a month of playing to form an opinion. Black Ops 3 and WWII were one-time companies, dull and uninteresting, but these games were revealed in multiplayer (the same can be said about Battlefield 1, which I also play). It’s interesting to kill enemies, grow above yourself, discover new weapons, new perks and operatives. Every round brings new sensations. This is not a primitive shooter, but a skill-dependent shooter, especially Black Ops 3, in which you need to think and calculate the situation much more than in any other Call of Duty.

This year you’ll see https://kingdomcasinouk.net/ a Call of Duty like you’ve never seen before. It has changed not graphically (maybe a little), but gameplay. What’s new in the multiplayer of the “best-selling shooter”? There are enough changes to not consider Black Ops 4 a reskin.
• The first thing I would like to notice is the change in the number of players in the squad – instead of the usual six, five. I think this will reduce the chaos on the map and bring some tact. From this I’m wondering how they will change the maps to scale;
• If previously you could meet three Ruiners (this is the name of the specialist, not your teammates, there will still be more than one Ruiner), now there will be one type of specialist per team;
• Speaking of operatives. The company will be replaced by specialist missions. These will include both familiar old ones from Black Ops 3 and new ones (which include MEDICA);
• No health regeneration. And health units are now not 100, but 150. Instead of regeneration there is self-healing. All operatives carry a healer with them and can heal after receiving damage. But you cannot heal and shoot at the same time, so you will need to choose – hide and heal or meet an enemy with incomplete health;
• Modules are unique for each weapon and affect its behavior; weapon recoil prediction;
• Despite the fact that the game is again in the future (the multiplayer takes place between Black Ops 2 and 3), there will be no jetpacks;
• It is no longer possible to see everything that is happening around on the radar – the developers have introduced “fog of war”. When moving, you can only observe what is happening within a certain radius;
• You can choose the respawn location;
• When using equipment (for example, a grenade), the barrel remains in the hand, which allows you to shoot back.

For the first time in Call of Duty there will be a Battle Royal (called Blackout). The map will consist of multiplayer maps (for example, Nuketown will be in the middle). It is not yet known how many people will be on the map, rumors say about 60. There will be a variety of equipment (helicopters, cars, etc.). You can also play as characters from the Black Ops universe.

In Zombie mode there will be 3 maps at release, instead of one. I’m not a professional in this mode and it didn’t last long for me. But the developers promise to make it more beginner-friendly this time, and it will also be possible to play it with computer partners. This mode is extremely popular in the West. It has intricate lore, characters, and complex Easter eggs that you can’t get through without guides.

This time a separate studio is working on the PC version – this is no longer a typical port from consoles. Also, there is no version for computers on Steam – only on Battle.net (don’t forget that the campaign calls Activision Blizzard). There is hope that this year we will get a playable version without flaws. Hit registration and stable FPS play a huge role in a multiplayer competitive shooter. Call of Duty is fine with this. It should be mentioned that this applies to console versions. PC always has problems. It was impossible to play Black Ops 3 on a computer for six months, if not more.

Black Ops 4 is a more competitive game that requires the support of teammates. Kolda goes into tactical shooter. But whether the players agree with this, only time will tell. I think many will continue to play lone wolf. A medic will appear in the game – there is already an addiction to him, because he can raise health to 200 units. Call of Duty for players has always been an entertaining shooter, where you are your own army, don’t care about your teammates, the main thing is CD. But thanks to all the changes in the gameplay, numerous team modes will reveal a new side. Call of Duty will be refreshed and will have more varied gameplay. There are enough modes and maps for everyone. The release will include 14 multiplayer maps, and there will be new modes.

This time Treyarch did not create anything radically new. They took their best multiplayer and changed it, polished it. The general appearance of the picture from Black Ops 3 has not changed – everything is just as colorful and fun, so one might think that Black Ops 4 is a lazy reskin, but everything turned out to be a little deeper. And so it is always with witchcraft – the first glance is not always correct. And even more so, Treyarch did not steal chips from either Rainbow Six Siege or Overwatch. All of these games are different in gameplay and dynamics, and operatives were still in Black Ops 3 (they probably picked up this feature from the first Destiny). You can find out whether all these changes will work for you in the beta, which will take place on August 3 (and will last until August 6) on PS4 and only for pre-order holders. The open beta for PC will take place on August 11th (and will last until the 13th).

Club “In the vastness of StopGame”

You walked through familiar places for a long time, making short stops to find out whether the news was fresh or not so fresh for you, or just sit in the company of those with whom you could discuss this news.
You knew all the places where this news was spreading, and now you were heading to one of them. But for some reason, your attention was attracted by a building located nearby… More precisely, not the building itself, but the sign on it.
Club “In the vastness of StopGame,” you managed to read. – Well, well, let’s see.
Having come close, you decided that it was little different from all those establishments that you had seen before, except that the sign was different, although not devoid of its originality..
But, hoping for the best, you opened the easy-access doors and a quite cozy room appeared before your eyes: not too big, so that you could get lost, but not too small, which gave it some comfort. The surroundings were pleasing to the eye: along the entire far wall there were tables and comfortable-looking sofas, in the middle there was a dance floor, and to the left of it a musical installation from which music was currently playing.

(There was a Flash player, but https://kingdomcasinouk.org/ since 2020 Flash is not supported by browsers)

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(There was a Flash player, but since 2020 Flash is not supported by browsers)

(There was a Flash player, but since 2020 Flash is not supported by browsers)

(There was a Flash player, but since 2020 Flash is not supported by browsers)

(There was a Flash player, but since 2020 Flash is not supported by browsers)

(There was a Flash player, but since 2020 Flash is not supported by browsers)

(There was a Flash player, but since 2020 Flash is not supported by browsers)

(There was a Flash player, but since 2020 Flash is not supported by browsers)

(There was a Flash player, but since 2020 Flash is not supported by browsers)

(There was a Flash player, but since 2020 Flash is not supported by browsers)

(There was a Flash player, but since 2020 Flash is not supported by browsers)

“The owner has strange taste,” you thought. – Well, well, there is no arguing about tastes. But where is he??
Continuing your inspection, you notice on the wall a picture of a young girl, pretty in appearance, but in very extravagant clothes.

Having admired the beauty of the girl a little, you suddenly notice that there is no one here. The tables are empty and the area is also empty. Looking around a little more, on the right, you notice a small bar counter, behind which there is a quite decent-looking man. He looks to be 16-18 years old, quite well dressed, and leaves the impression of a quite intelligent person.

Looking thoughtfully at the picture, it was slightly reflected from the surface of the bar counter, and since the club had a very specific glow, the colors here were very unusual.
Without wasting any more time, you head to the bar. Coming closer, you get more comfortable. Very little time passes before the bartender approaches you and is the first to decide to start a conversation, asking a logical question: Would you like anything??
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After talking with the Bartender, you notice that there are more and more people in the club. Everyone sits down in different places and begins to discuss something, each to their own. You decide to join one of them.
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Taking a break from the conversation, you decide to explore the club a little more.
After wandering back and forth a little, you come across a decent-sized TV.
I wonder what they’re showing now? — you sit back comfortably and press the button.

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(There was a Flash player, but since 2020 Flash is not supported by browsers)

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Having watched enough of what was happening on the screen, you realized that something was missing, something homey, cozy… But suddenly your gaze was drawn to a small room located in the opposite part of the building.
“It’s worth a look,” and you headed straight there. Imagine your surprise when you saw that this room was not like all the other rooms in the building.
— Maybe the Bartender’s office, then why isn’t it closed?? – Absorbed in thought, you look around the room. — Too spacious for an office and too much furniture.
“Make yourself comfortable, don’t be shy,” you heard a voice behind you. Here you can share your thoughts with others or simply get inspired by the cozy atmosphere.
It didn’t take long to think that you sat down in the chair closest to the fireplace and the peace of mind that you had been looking for for so long washed over you.
Continuing to delve into your thoughts, you enjoyed the sounds of the fire burning in the fireplace.

Gestalt chiuso – Mesa nera.

Eh Half Life … grande serie di giochi e, in parte, il mio mal di testa. Non riesco nemmeno a supporre quante volte mi sono sorpreso a pensare che non posso "obiettivamente" parlare del genere dei tiratori senza passare attraverso la diligia di Valve. Questi giochi iniziarono a scavare nella corteccia del cervello, formando un’altra gestalt scoperta. Dopotutto, come va – tutti hanno giocato, ma io no? E quanti applausi verso questi giochi su Internet e chi non ne ha parlato? Entrambe la metà della vita erano condannate a diventare un classico all’uscita. E non solo così, perché questa diligia è riuscita a trasformare due volte l’industria dei giochi, perché prima del rilascio del primo HL, tutti i tiratori rispetto a Doom, e poi con esso con esso. E ora, ancora una volta, quando mi sono convinto che ero obbligato a passare questa diligenza a favore dell’opinione più corretta di me riguardo ai tiratori: Black Mesa viene rilasciata. Questa versione è stata un lancio reattivo nel mondo creato da Valve, molto prima che mi immergessi con la mia testa.

Lo sviluppo di Black Mesa è arrivato a lungo e interessante. Essere annunciato nel 2004, è stato rilasciato 8 anni dopo, come modifica gratuita dei fan, tuttavia, avendo ricevuto l’approvazione Te stesso Valve, Black Mesa è stato rilasciato in anticipo nel 2015 in un gioco commerciale già indipendente e ha raggiunto il rilascio nel suo modulo completato solo nel 2020.

E così, dopo 16 anni di sviluppo di Mesa e 22 anni dal rilascio della mezza vita originale, si è scoperto che entrambi hanno qualcosa da offrire a un nuovo giocatore.

Il pareggio della trama locale Conde inizia con il fatto che non un personaggio principale senza nome, ma stupido nella persona di Gordon Freeman (che scuotono pericolosamente la coda!) Arriva alla stazione di ricerca della mesa nera per condurre un esperimento su particelle di origine extraterrestre, dove poco più tardi tutto, come al solito, non andrà secondo il piano.

Nelle prime ore di giocando a mesa per me, che non aveva precedentemente giocato l’originale, l’influenza della grande vita di mezza vita sull’industria del gioco è diventata chiara con l’occhio nudo. E armato, onestamente anche. Tutto, a partire dallo stile della storia, dal design dell’ambiente e dall’orientamento della trama, ai più piccoli dettagli come l’icona delle armi e delle munizioni selezionate, che successivamente emigrarono, ad esempio, al terzo Duma (Questa non è davvero una frase vuota, data la grandezza di una serie di pensieri) Tutto qui dà un genio eccezionale del gioco.

Ad esempio, la varietà e la quantità di armi (specialmente più vicino alla fine del gioco) – mi ha portato subito a due conclusioni. In primo luogo, la metà della vita ha sostenuto la tradizione specificata da Doom e Quake, e in secondo luogo, la ha continuato, fornendo strumenti per distruggere il nemico nella persona delle pistole più inventive. Iniziando con la stessa montatura e termina con un alveare manuale. In totale, il gioco ha 14 tipi di armi, senza contare granate, min, ecc. D. QUATTORDICI, Ognuno dei quali ha un tiro alternativo. E brevemente su di loro, forse, andrò nei commenti sotto la foto.

Montaggio: un classico non overvolgente e uno strumento per il pogrom di scatole, barricate e altre cose.

GLOCK 17 – La https://31betcasino.it/ prima arma del protagonista. Sa come sparare sott’acqua.

Il revolver è un’arma potente, rassicura immediatamente gli avversari in un colpo alla testa.

MP 5-50 round in un negozio dello stesso calibro di Glock, quindi anche il lanciatore di granate inoltre. Come strumento per sopprimere i gruppi nemici – un’ottima opzione.

Spas 12 … Spa 12, la tua arma per l’intero gioco: ‘D

Crossbow – Sniper locale in un pendio per lo scavo. 5 frecce. Sa come sparare sott’acqua.

Tau-Gun-Development di scienziati Black Sword. Cosa potente. Spara un sacco di particelle che possono essere caricate e applicate più danni. La cosa principale è non caricare completamente, perché c’è l’opportunità di morire per l’esplosione.

RPG è poche munizioni, che, purtroppo, si trovano il carico morto, perché non sai mai dove ci sarà un boss-outlet. Ha un sistema di orientamento attraverso un incendio alternativo.

Alveare manuale. Questa è già un’arma del mondo Zen. Rilascia uno sciame di 8a homing mosche, che verrà anche in raggio dalle superfici. Efficace nelle stanze e quando ci sono molti obiettivi.

GION FUCLE – Un raggio di morte, i nemici si sgretolano letteralmente, ma la pistola trascorre le munizioni del tau e rapidamente.

Naturalmente, avere una tale strumentazione: deve essere da qualche parte, ma è meglio usarlo su qualcuno. E poi credi: sarà su chi. La fauna locale non è solo inferiore all’Arsenale delle armi nella sua diversità, ma è anche rafforzata da tutto con intelligenza artificiale competente. Diversi tipi di nemici (persone/alieni) perseguono diversi algoritmi per il confronto con il giocatore. Questo chiaramente non è Call of Duty con il tuo pneumatico. Gli oppositori qui lavorano a distanza, lanciano granate, sappiano come andare in giro o viceversa vai sulla fronte, se si tratta di bot-people. Se parliamo per gli avversari alieni, allora non ho abbastanza epiteti per descrivere il loro aspetto, tuttavia, terremo a mente che a volte ci sono non -banali, specialmente quando ce ne sono molti. Ad esempio, in una lotta con Vortigonts e Jundams, dovrai sudare praticamente.

Lascia che ti ricordi anche una delle patatine principali del gioco, che in seguito ha girato l’allora Gammed. La narrazione. Half Life ha preso prima di tutto non tanto nella sua componente sparatutto quanto la storia. Detto senza Kitszen s attutire il personaggio principale. Si tratta di luoghi, ognuna delle quali racconta la sua storia e il personaggio Sempre è sotto il controllo del giocatore. Un design narrativo simile per quei tempi era un livello incomprensibile. E ora, quando è uscito un remake HL a pieno titolo, che contiene questa barra, perché oltre al componente grafico del team, lo sceneggiatore era presente. Sembrerebbe. Perché è necessario? La storia è scritta, i personaggi sono registrati, le scene sono impostate, tutto è pronto. Come se no. Lo sceneggiatore locale ha fatto ogni posizione e gli eventi che si presentano al suo interno sono ancora più profondi.

A proposito, le decisioni a raggrupparsi personalmente erano talvolta costrette a ridere. Nonostante i "corridoi" di tiro più chiari, dove sai dove andare – livelli Qui Per niente assunzione, ma più confuso, con un doppio fondo, come se fosse una posizione in una posizione. E il livello della centrale nucleare con teletrasporti in questo senso generalmente soffia il tetto. E dopo tutto, nessuno ti guiderà con la maniglia. Nessuna freccia. Solo narrativa. Solo hardcore.

In generale, se costruisci una serie associativa, mi sembra che per me Mesa Ora Sembra e si sente, Anche, Come HL per le persone che lo hanno superato 23 anni fa. In effetti, nulla cambia nelle sensazioni, nonostante l’elaborazione di alcuni aspetti. E se tutto questo mi fosse mostrato nell’anno 98, allora avrei fatto un casino esattamente come lo è ora. Perché giochi letteralmente e senti come l’industria del gioco si sta girando davanti ai tuoi occhi, solo 23 anni fa.

Se parli specificamente per la grafica, allora Mesa sembra davvero bello. Si può vedere che il motore è stato attorcigliato del 100 percento. L’illuminazione da diverse fonti e luce in generale sembra particolarmente buona. L’immagine sembra succosa, colorata e contrasto. E quando entri per la prima volta nel mondo di Xen … mmm, la mascella cade. Ma ne parleremo un po ‘più tardi.

Soma [review of the game]

Loneliness -the socio-psychological state of a person associated with the absence of close, positive emotional connections with people and/or with the fear of their losses as a result of a forced or psychological cause of social isolation. In thorns of this state, sometimes I want to stay at least for some time in order to calm the mind, cleanse consciousness from external intervention and, at the end of the latter, go out with a bright head and a clear understanding of readiness to accept the influence from the outside. However, this is not always the most loneliness to us. The developers of the game Soma They were able to show on the example of the chiefheror of their brainchild, that sometimes you do not decide in what condition you are in. At some points, this solves the circumstances. But what are these circumstances – we’ll talk about this.

“On one chair, a scanner for the brain, on the second – thin rods. What you yourself are sitting, on which slave you will put?"
There are not so many people who want to test in their own skin “The state of a single person” in a civilized society. Nevertheless, guys from Frictional Games, From under the pen of which so beloved by everyone came out Amnesia And Penumbra, We dip us in a lonely, pressing psychological hell, awakening the desire to run away from horror at the same time, and find out what or to whom to pay tribute to the atmosphere. The guys managed to make this very atmosphere intense, but they will not scare us with crowds of monsters, since these monsters in the game itself are and they are found alone. And without them Soma It copes with the way to make us constantly look around. Even leaving the game for a while, you involuntarily begin to be afraid of rustle and in your four walls.

The walls of the intra -game scare for a reason – they tell History. All notes, audio-diapers, magazines are enough for a complete understanding of what is happening here. And the following occurs in the game. The narrative is conducted on behalf of Simon Dzharet. The guy in 2015 a year has an accident with his companion by name Ashley. The girl dies, and the hero, grabbing a severe traumatic brain injury, accompanied by intracranial bleeding, the benefit, the fate of her friend did not share. However, the consequences of the incident do not leave Jareth alone and he agrees to experimental medical scanning of the brain, during which the protagonist at the time loses consciousness and mysteriously revealed himself in the same office at the end of the procedure, but in incomprehensible how the rusty room with acwalangian equipment formed around the hero. Doctors involved in the examination, there is no blood on the floor and, as it turns out later, Simon was in thorns of the underwater research complex Pathos-II, equipped at the bottom of the Atlantic Ocean. Nevertheless, another fact scares more – in the yard no more than 2015, but .. 2107 a year that the hero learns from various records and e-mail messages encountered throughout the game. In the future, the whole plot will take place in these abandoned walls, where we will notice the pressure of the loneliness that the Glaverorea will experience.

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The developers in their style entrusted to us to explore these walls, since the gameplay is not so much different from Amnesia. We also wander with a view of the 1st person, we also use weapons a couple of times a couple of times and in the same way we touch, twist, twist, open and examine in every possible way. Only now, having introduced such interactivity in a game with a futuristic setting, they managed to make it unique. IN Soma It is interesting to study the environment, opening various bedside tables and cabinets and finding there, for example, the correspondence of the owner of the cabinet with his lover in the last days of stay at the station. Still, if we talk about genres, then the game is Survival-Horror.

As it was said a little higher, we were allowed to touch everything again, to twist, read and turn in various directions and generally made it possible to explore the surrounding us, albeit somewhat cramped, the world, while there is also a lot to interact with it. For example, take even the first game location. Simon wakes up in his apartment from a phone call, answering which we hear the voice of a doctor who informs us of the upcoming scanning and about a certain “Marker” – fluids, which we need to drink before the procedure. At the end of the conversation, we are given control of the hero. An interactive begins here. In general, there are two tasks – to find a “marker”, drink it and go to scan. However, you can get stuck in the apartment in a good 15 minutes, and not because "Stupid outfits hid a marker in damn Narnia", And only thanks to the possibilities of interaction with the environment. You can, for example, turn on the light in the entire apartment in order to convenient for search, finding and using switches for each area separately. Remove all shelves and bedside tables, putting forward boxes and, not finding the necessary liquid there, to see photos of the hero with a deceased companion or clippings from newspapers, indicating a disaster or about some events in science and technology. There is also a computer in the apartment, which is also subject to our raking. A device that is not in a single copy will meet us traveling by locations, contains, moreover, various text correspondence. Here the system resembles more Deus Ex: Human Revolution, because from the messages we can also find out the information necessary for the passage, whether it is the advice on its search or directly infa, by type of codes or notes. Only unlike Adam Jensen, Simon does not have the opportunity to hack computers to get access to them. Only codes – only hardcore.

However, we were allowed to open not only the pitch, but the doors, of which there are many and not all of them we can open with our own hands. There will be some kind of help us in this uni-tool – a device that stores all possible information, whether it is a person’s profile with access to any sectors of the complex, or his … consciousness.
Of course, we are not talking about true consciousness, but about its digital copy that people have learned to do in the Soma world. Nevertheless, the societies of anonymous alcoholics within the device will not be collected. And what will they give is a girl’s consciousness by name Catherine. Getting in touch with us for the first hour of the game, it will go with us the path from Epsylon to FI – in parts of the complex Pathos-II. Our friend will be peculiar and it will not work with us for a long time, since the conversation will be possible only when connecting to a certain likeness of a computer-receiver. Interacting with him, the hero will receive the opportunity to “reflash” it by inserting a special chip, however, we will use it only according to the plot – for the purpose of which it will advance it.

Whether the lonely diver dragged?

Here the same thing is sneaking up loneliness, I talked about at the beginning. Except Catherine In fact, there will be no one except the hero to speak with us. Monologues on the topic of what he saw, heard or, conversely, not seen and not heard will be the most frequent source of the human voice. As I said, the complex for our arrival has already turned out to be, for a mysterious reason, in desolation and directly seeing a person we can … But by the way, I will say anything here, because the spoilers will not go out if the story continues. There are so many points that you want to tell about, but which one way or another can predict a turn of events. After all, in Soma Both the plot and the production of everything connected with it are made not just at the height – they make themselves feel in the place of the protagonist, even despite the fact that the hero speaks and tells his own story. Appearance on the basis, acquaintance with Catherine, The realization that you are not you at all, which several factors contribute to at once – all this is worthy to pass at least once. In the process of narrative, the developers will hit us more than once with a “face on the table”, since history every time throws us surprises, even if it is slightly linear. The choice in the game, as such, is not provided to us, except to choose a bank that you will carry with you until the very end. However, this does not interfere Soma become the project that makes you be afraid, fall into a stupor and not ask unnecessary questions – after all, there will be no one to answer under water.

I continue attempts to write in the style of a game -howlar, therefore I will be grateful for constructive criticism in the comments and hints on writing in a personal.
For all good 🙂

Solium infernum ..

Square, ridiculously sorting through his conscience and paws, ran up with a sweat in his hand, pulling his Beliala trembling with excited his hands.

Belial, irritably distracted from writing another intrigue, took the scroll and turned it around.

The official letter, with a field of calligraphic pattern, formed according to all the rules of demonic correspondence and certified by the hellish office, contained the following inscription transfusing fire:

Belial grimaced. It was very out of time. Frozen in a motionless pose, he plunged into thought.

The demon embraced awkwardly:

-Sir, you will answer something? –

Belial stood motionless and looked into the distance with a frozen gaze. His mind right now scrolled 666 thousand incredible intrigues, choosing the best of them to answer this message. He was for a reason by the lord of intrigues.

Suddenly Belialla’s hand jerked and began to write a response message. Bes shuddered with sharpness, retreating and looking at the face of a great deceiver.

Belial abruptly drew the last letter with a pen and looked at the result. The result looked perfect. The return phrase was impeccable and read:

“Or maybe you p [censorship] p?".

Diplomacy has always been the destiny of the sages ..

The princes of darkness again clashed in the battle for the throne of hell, every Friday the same thing, while the boss went on vacation.

This is cunning, but strong, that strong, but cunning, and this one is generally a woman or a hot muscular metroxual with wings ..

There is no rest in the corporation of demonic feudal lords, which suddenly shine an increase, and suddenly vertical.

Therefore, you can’t just sit in your towers/quotes/strongholds/offices/cone, you need to inflate the drama to heaven, burn with the hell the screen of diplomacy with correspondence and conduct 666 sorns per second – all for the sake of a demonic salary.

Solium infernum – simulator of hellish crabs in a bucket.

It would be possible to simply stamp the demons and send them to slaughter, until it is possible to crush the neighbors with meat, the princes of hell are too intellectually developed to copy human “tactics”.

No, the drama is that this deserted, scorched and fruitless place is still to rule infinity, and therefore it is necessary to get by with a minimum of barbarism and maximum ink in an inkwell/gold in a spool/mana in a manicure.

After all, the council [is always a cursed parliament] will choose the most intelligent, cunning and sinful, sorry Gospdi [spoiler: the Lord has not forgiven any of them, but this is a completely different covenant …]

Therefore, intrigues, diplomacy, magic, meanness, artifacts, places https://neonfortunecasino.co.uk/games/ of power, place of agility, place of intelligence … [Hell’s rocking, hellish circus and hellish library] are used.

So to speak, the time to find out who Boss of the Gy is here ..

There is your own castle/tower/stronghold [if you understand what I mean;)].

There is an opportunity to carry out a couple of actions for 1 course, from collecting hellish tribute to the movement of troops and magical rituals – any action, even studying a new level of demonic forces, will take up an action cell, so it is also important, which will be the first – some, like a gathering of tribute, will receive a bonus if the first in the list of cases is selected on the course.

Choose Wisely And do not stumble, each move can turn the game in a completely different direction, especially if the player is skilled in intrigues and settings.

No standard “moved all the detachments, chose a study, answered everyone in the window of diplomacy” – no, the life of the aristocracy is not the same, you are not a primitive official/commander, you have an infinity in any case, value your time, business, fun – Eternity – Eternity.

Thus, you have to choose your approach and the path to superiority, constantly interested in what rivals have: this is exactly the case when you need to follow and know the competitors, as in poker.

“Yeah, Velzebub again moves his legion to where we really would not like, the time is to conduct a ritual that forbids them to move”.

The petty meanness, which is able to create the effect of a butterfly for the enemy, will take a place of power a little later, will receive resources a little later, and there it will completely fly out of the race for raising ..

Unless, of course, he is no longer a favorite of this confrontation.

And does not receive every second 666 piles from the other five feudal lords on the map.

"It’s hard to be the best".

Each hellish ruler is a special person and chooses his path in this difficult world of harsh men: from the cunning of Belial, who is able to win at all without a fight, to a naturally ruined opponents of Belfegor – ways to win the innumerable, and any archdemon on any road – no one interferes with the nervous murmur’s nervous murmur with military marshisters. map.

All methods are good.

Methods. How good it is here in terms of methods.

What if I tell you that you can win, just collecting bit by bit ancient manuscripts?

You are looking for them at the hellish auction, send the servants to scour along hell, and Voal – if you managed to survive the attacks and intrigues of your neighbors, you will become the most prestigious aristocrat in hell and with dignity take the throne of hell, showing the world the power of the intelligentsia.

The keyword is "if".

Everything in Solium Infernum is done in its own way.

For example, hire of troops and commanders-heroes is not carried out in primitive “barracks”, but at the auction-you are betting on the legion, and if no one is overdoing it, you get at the disposal of the next original creatures-each legion is literally unique, both in description and in combat parameters.

Artifacts are also bought that can strengthen archdemon, buildings, legions – and also manuscripts, which is one -time upgrades, for example, allowing the legion to go through the crossed terrain, to which they will be applied.

Or allowing them to create a hellish machine that blocks the opportunity to steal resources from your storage.

I say, the variety of everything here is truly excellent.

Even money is not monotonous “hellish loans”, and 4 types of resources that will also have to be combined – the number of slots for the payment for anything is limited, and if the legion costs 12, 5 this and 7 of this resources, you will have to literally sculpt valuable coins and selecting manually, and naturally, this also requires a separate cell of action.

Who would have thought that the "Merge" genre is the basis of the demonic economy. However, I always knew that it was invented in hell.

Both demonic lords and legions, artifacts, rituals – everything is described, represented and drawn with love.

Various demonic creatures, fortresses and hellish machines – everything is represented on a global map, and colorfully, literally demonic Godzilla can come and starting the enemy to stagger your, seeming impregnable, a stronghold.

And often solve this problem in any way, except for combat.

But the angel from heaven can still fly and just start to destroy everything-I completely forgot to present to you the mechanics of “global events”, when some prince of hell, having received a map of such an event at his disposal, is so offended by the neighbors that he realizes it, regardless.

So to speak, an analogue of Armageddon in Homm, only if you have an empty treasury, and it is full of rivals, and the event implies the loss of resources from the treasury ..

To be honest, an incredible and unique game.

Many people write that this is just a munchkin globally strategy, but, devils, a bit of a mechanic for your non -discritical. This is not the same for you in Tsiva to squeeze every move when you are led by the handle, insignificance.

Solium Infernum offers to think and be a scum – which is very encouraged in hell, and that is why all the losers will respect the most incompetent winner.

"And our grandfather Murmur was a good leader, and all the others …"

The game, unlike many, is interesting for any passage style-even the battles here will have to be calculated, relying on the fact that each legion is strong in one and weak in the other-there are three parameters, and the fights occur on the principle of “stone, scissors, ancient scroll”, and legions can be strengthened, changing the movements of the rituals in the battle, add to the troops of the gerry ..

How much is in a rather small map of the endless hell, and how much each section of the void is stuffed with meaning, unlike huge maps of other global strategies.

“Hell has much more sense than in the seat naked on a cloud with a harp.

After all, in hell there are electric guitars ".

All – with Samain, and if you are offended at work, remember – this is not an insult, this is a diplomatic path to the subsidies of colleagues and the authorities in the struggle for a place in the queue for the cooler.

Several mini-e3 gathered in one e3 larger

The king is overthrown – E3 will not pass this year. Less game events quickly flew to the vacant place. Some of them are even united to simulate your favorite feeling of sleepless night in an embrace with a series of endless announcements!

PC Gamer announced that the June PC Gaming Show will be paired with Guerrilla Collective broadcasts, Paradox Interactive and Future Games Show Gamesradar. All together they gathered under the guide of Games Celebration – an event that will be held on June 6.

Games Celebration schedule is as follows: https://chescommessacasino.co.uk/bonus/

June 6, 20:00 Moscow time – Guerrilla Collective. Many small and medium publishers and developers are expected at the event, including 11 Bit Studios, Larian Studios, Funcom, ZA/UM and so on. Guerrilla Collective direct broadcasts will also be held on June 7 and 8 at the same time. We wrote a little more about the event here.

June 6, 21:30 Moscow time – Paradox Interactive. Broadcast for half an hour where the publishing house will talk about his games. Perhaps they will tell something about Vampire: The Masquarade – Bloodlines 2 And Crusader Kings III.

June 6, 22:00 Moscow time – PC Gaming Show. Announcements, news and trailers from the world of PC gaming. The leaders will again become a linguistic devil Sean Plott (Sean Plott) and the main girl of the slope of the industry Frankie Ward (Frankie Ward).

June 7, 00:30 Moscow time – Future Games Show. Demonstration of several large games that will be released on home platforms, mobile devices and in the "cloud".

Recall that “mini-E3” should be held throughout the summer. In addition to the above events, there are several more online festivals with announcements:

Freddo paura [recensione del gioco]

Tutti noi, in un modo o nell’altro, sappiamo che l’industria del gioco ha universalmente riconosciuti capolavori che gli sviluppatori di altri giochi cercano di imitare. Di conseguenza, abbiamo una varietà di cloni Diablo, cloni GTA e altri cloni di vari gradi di interessante e qualità. Eppure, se il gioco è soprannominato un clone, questa non è necessariamente una frase. Se stringe il meglio dal concetto preso come base e aggiunge le sue caratteristiche uniche: può uscire da questo, c’è qualcosa di utile, non è così? Parleremo di uno di questi "cloni" oggi.

Ma prima, attiviamo la nostra attenzione sul lungo sviluppatore – Darkworks Studio.
È stato formato in modo barbuto del 1998, durato nel 2011. Per 13 anni simbolici, sono stati in grado di rilasciare solo due giochi Alone al buio: il nuovo incubo (che è familiare a molte delle "analisi dei voli") e, in effetti, Paura fredda. È interessante notare che i primi prototipi di paura fredda sono stati sviluppati prima da soli al buio e, avendo raggiunto la versione finale, il gioco aveva tre prototipo abolito e perso verginità Esclusività per le console, inoltre, sul PC è uscita un paio di settimane prima.

1) 1906: un’odissea antartica -Il sviluppo è continuato nel corso degli anni ed è stato successivamente ridotto in relazione all’inizio del lavoro solo al buio: il nuovo incubo.

2) USS Antartide -Il Development è durato nel 2001-2003. E sebbene Capcom abbia annunciato il gioco nel 2001, in seguito il gioco per motivi sconosciuti è stato cancellato.

3) Avventura delle crisi del tempo – Il gioco è stato un progetto congiunto dello studio con Namco US. Lo sviluppo è iniziato nel 2003 e nel 2004 Namco ha lasciato questo progetto. Fortunatamente, per il gioco Darkwork ha trovato un nuovo editore nella persona di Ubisoft, il gioco è stato rifatto e in seguito è arrivato alla luce della paura fredda.

Nel reparto macchina
Darkworks nel 2001 ha mostrato che loro rubare idee Ispirato dalla serie Resident Evil, e esternamente "Fredda Fear" sembra davvero una resina Resident Evil 4. Nonostante il fatto che formalmente la fotocamera nel gioco sia una modalità di mira fissa (in cui molto probabilmente si esegue la maggior parte del gioco) appenda la fotocamera dietro la parte posteriore e le armi sono bloccate attraverso un desigatore di target laser.

Tecnicamente, il gioco sembra abbastanza buono per il suo anno di uscita, specialmente quando si considera quale il quadro non è la prima freschezza del motore di renderware (precedenti GTA Vice City e San Andreas, Manhunt e Max Payne 2). Non ci sono problemi con la produttività sui sistemi moderni, per nulla che il gioco sia in risoluzione di 4: 3. L’impressione è leggermente viziata da un’animazione di ricarica per tutti i tipi di armi.
Per quanto riguarda la parte artistica, la situazione è duplice. La maggior parte delle posizioni delle stanze sono abbastanza zolfo, scure e praticamente private di dettagli interessanti, tuttavia, una tempesta artica è al di fuori delle stanze, una nave e il vento che batte in faccia alle onde, crea l’atmosfera molto famosa, che penetrerai volontariamente o in modo involontario.

Rapporto operativo

Il capo della zona alalantica di responsabilità della Guardia Costiera degli Stati Uniti
Hensen Tom Operative

** **;. Il gruppo operativo ai sensi del mio comando (Hensen) Capitano della barca fu ordinato di atterrare sulla nave per indagini e assistenza fattibile. A causa della rottura e del crollo dell’albero, sono stato tagliato dalle forze principali del gruppo e sono stato costretto a continuare le indagini da solo. Sulla nave ho incontrato persone sintonizzate in modo aggressivo vestite con l’uniforme dell’esercito (non la flotta) della Russia. Il fuoco è stato aperto per me, in risposta al quale sono stati liquidati, secondo le istruzioni ufficiali. Come si è scoperto in seguito, alcuni organismi si sono fatti strada verso la nave che causano infezione delle persone e, in effetti, uccidendole. Più tardi, un ordine è stato seguito da un agente della direzione della Central Intelligence, che supervisiona questa operazione, vai alla piattaforma Boor "Star Sakhalin". I dettagli e l’ulteriore corso dell’indagine sono classificati.

*data*
*firma*
Come te, cari lettori, compresi da ciò che è stato scritto sopra – ci sono due posizioni nel gioco: una nave e una piattaforma di perforazione. E se in quest’ultimo ci sono abbastanza banali, con rare eccezioni, corridoi, allora la nave ebbe un successo per gli sviluppatori per la gloria: un personaggio che oscilla sulle onde insieme alla nave, oggetti che volano su cavi di metallo, minacciando l’eroe e le onde in tempesta, che si sforzano di lavare via il nostro protagonista in mare.

Nel corso del gioco incontriamo molti personaggi, ma ce ne sono solo due principali:

Tom Hensen – In realtà, il personaggio principale. Ufficiale esperto della Guardia Costiera degli Stati Uniti. Inoltre questo fatto non ci viene rivelato.
Anna Kamskaya -La figlia di uno scienziato altamente qualificato, l’assistente principale, per qualche tempo dell’onere e, forse, l’interesse amoroso di Hensen.

Se disegniamo un’analogia con Re 4 e ricordiamo Ashley, allora su Anna, a differenza della figlia del presidente, non c’è praticamente un serio accento di gioco e lo difenderemo solo un paio di volte per partita con una breve durata di questi episodi.

Come vediamo in questa concept art, invece https://rollinocasino.it/ di Anna, avremmo Irina Yerchenko dalle forze speciali russe e Tom Hensen era il capitano dei "gatti marini". Chissà, forse era nell’originale, ma per qualcosa è stato mandato per servire nella Guardia Costiera.

Allo stesso tempo, il gioco stesso è abbastanza veloce e può essere passato letteralmente la sera, se sai dove andare e cosa fare. In tutta onestà, noterò che la saturazione dell’azione durante queste 5-8 ore è sufficiente e suonare interessante.

In onde fredde

Il primo avversario sulla tua strada sarà il tempo. L’elemento navale ha rastrellato e a tutti i costi cerca di colpirti con un oggetto pesante sul cavo o di lavare un’enorme ondata esagerata.

Successivamente, incontreremo i soldati che sono sconvolti dalla paura, che bruciano cosa non cade. Possono essere compresi, ma non siamo all’altezza, la nostra vita è più costosa. Avere sempre un’arma da fuoco con loro, quindi non sbadigliare, strapparti la testa, sparare a botti e valvole, in generale, divertiti.

Ma questi sono già gli zombi locali/infetti, che preferiscono principalmente armi fredde e si avvicinano al solito passo degli zombi a una distanza di 3-5 metri iniziano a fuggire a capofitto. Si raccomanda di girare da soli la testa, soprattutto perché questo è l’unico modo per sbarazzarsene perché la clip di guarigione della macchina non li curarà da un terribile disturbo e solo le riprese chirurgiche faciliterà la loro sofferenza.

Piccoli parassiti che possono scalare le pareti e succhiarti la vita se stai suonando in un posto. Distrutto facilmente, ma anche attaccare principalmente in gruppi.

Giganti dei mutanti sciatti con una mano sinistra pompata *Stupida battuta sulla masturbazione*, in cui si consiglia di sparare per uccidere questi giganti. Fortunatamente, non ce ne saranno così tanti e si incontreranno solo più vicino alla parte finale del gioco.

Ombra o, semplicemente, "cane". Forse il più vile degli avversari locali. Si trova in alcune località, ed qui è meglio ricordare gli anni d’oro dei sopravvissuti e correre oltre con un codardo allegro. Sarà molto più facile che cercare di prenderli, anche se non è proibito.
Anche nel gioco c’è Stlas-Pikhot Gli oppositori che possono diventare invisibili che fastidiosi, ma con una corretta concentrazione e attenzione comprendono un paio di colpi dal fucile.
Non ci hanno privato del boss finale, la battaglia con esso non causa molte difficoltà se comprendiamo i meccanici del QTE locale.

A volte il gioco è in grado di compiacere le piccole cose. Un mucchio di documenti sparsi in base a luoghi che danno suggerimenti sul gioco, in luoghi sono resi in modo molto creativo e divertente.

Ci sono anche alcune domande al gioco quando si guarda il genere. Formalmente – questo è l’orrore di sopravvivenza. E se ci sono caratteristiche come i nemici che hanno battuto dolorosamente e munizioni che non si trovano ad ogni passo (a meno che ovviamente non tengano conto del fatto che alcune munizioni possano essere sollevate dai cadaveri dei nemici, e se hai pochi CP, allora dal cadavere più vicino con un’alta probabilità cade, così come le armi mediche in ultimabilità – 30 minuti di gioco non rimane nulla, come se il gioco capisse tutta la futilità dei suoi tentativi di spaventare il giocatore e gli dà un’azione conveniente, elegante e moderatamente difficile.
Un altro ostacolo per i giocatori può essere il tracking di Beck in tutta la sua gloria. Tornerai nelle stesse posizioni ancora e ancora, trovando le chiavi e gli altri oggetti necessari per ulteriori progressi al finale sul tuo percorso eroico. Se ti piace un concetto simile – buono in caso contrario – può stancarti e farti pensare se vale la pena continuare. Anche se, credo che quelle persone che sanno ancora di questo gioco siano molto probabilmente pronte per tali layout.

L’angolo del maestro delle armi

E di nuovo in questa sezione instabile, voglio parlarti dell’arma che è nel gioco e dei suoi analoghi nella vita reale.

Pistola calibro 0.45 – La prima, fedele e affidabile arma del protagonista fino alla fine del gioco. Per i soldati e quelli infetti, è abbastanza adatto, con un segno di tiro. Inoltre non male quando si combatti i piccoli parassiti. Le munizioni sono più comuni. Uno dei due tronchi è dotato di una torcia, che è abbastanza critica nelle stanze locali, a volte completamente scure.

Il vero analogo è Glok 36. Questa è la pistola più compatta sotto il 45 ° calibro (11,51 mm). Nonostante le sue dimensioni, è un’arma molto accurata e affidabile nella sua nicchia.

AK-47
Buon vecchio ak. In che enorme numero di giochi ha gestito e ha ancora il tempo di visitare. Qui funge da ultimatum di arma rapida contro persone e zombi. È ancora meglio non usare i pochi avversari contro i pochi altri avversari.

Si vergogna solo di scrivere del vero analogo, è così ascoltato per tutti coloro che vivono nella CSI, ed è abbastanza popolare all’estero. Per quanto riguarda questo particolare modello Ak (O AK-47 Nella classificazione della NATO) quindi questo è ovviamente il primo modello di quest’arma con cui la sua gloria mondiale è iniziata come l’arma più affidabile al mondo. Ora questo modello può essere trovato in gran numero nei conflitti militari africani, quando paesi più sviluppati sono passati a lungo AK-74 e altri modelli più moderni.

XM1014
Shotgan come è. Un tiro potente in grado di toccare diversi avversari e applicare molti danni quando colpiti a portata di punta, una piccola gamma di tiro e l’assenza di un indicatore bersaglio.

Vero analogo Benelli M4 Super 90 o M1014 -SmoothBore Semi -Automatic Store Self -Loading Gun sviluppato da Italian Company Benelli Armi S.P.UN.
È utilizzato principalmente da forze speciali di vari paesi, dagli Stati Uniti alla Georgia. Di fatti interessanti, si può notare che in alcuni stati degli Stati Uniti è vietato utilizzare armi fluide -bore con una capacità del negozio di oltre 4 round, quindi è stato rilasciato un modello corrispondente con un negozio per 4 cartucce per il mercato delle armi civili negli Stati Uniti, quando questo modello è simile ai modelli dell’esercito con un negozio per 6 round.

M79
Un lanciatore di granate per combattere grandi gruppi di avversari o giganti.

Possiamo dire che il leggendario lanciatore di granate, che portava le difficoltà di sostenere la fanteria americana in Vietnam e Iraq, ed è ancora in servizio con l’esercito americano. Le masse della guerra vietnamita come "Apocalypse Today" e "All -Metallic Shell" devono la loro popolarità nelle masse.

Mp5a3 Un’alternativa più veloce e spaziosa a una pistola, il tuo fedele amico nella seconda parte del gioco, la seconda e ultima pistola con una torcia tattica.

Quest’anno, il vero MP5 celebra il suo 50 ° anniversario di adozione. E nonostante la sua età rispettabile, è ancora richiesto nelle forze speciali e nella polizia di diversi paesi.
È vero, in relazione allo sviluppo di armature e altre attrezzature protettive, è in questione l’opportunità di utilizzare questo modello di armi.

Lanciafiamme
Armi eleganti e belle in effetti distruggendo efficacemente solo accumuli che danno origine a piccoli parassiti. In altri casi, rischi di dare fuoco a te stesso.

Arpion pistola
Armi che sparano enzimi che attirano mostri. Cosa teoricamente utile, in effetti, me ne sono dimenticato quasi fin dall’inizio.

L’accompagnamento musicale, come al solito per i giochi di un genere simile, gioca alla grande sull’atmosfera, ma raramente diventa un capolavoro indipendente.

(C’era un lettore flash, ma dal 2020, Flash non è stato supportato dai browser)

L’evacuazione ebbe successo e siamo stati in grado di salvare una valutazione delle zampe degli infetti
Qual è il risultato alla fine? Gestisce il classico classico classico per la sopravvivenza horror, mentre guarda indietro a nuove tendenze stabilite dalla quarta parte del Resident Evil. E riesce con successo tra tutti i prestiti per costruire un lavoro separato e finito. Il gioco ha abbastanza problemi, ad esempio il supporto di sigaretta e un’animazione per il ricarico. Allo stesso tempo, ha il suo fascino e gli amanti dei giochi con un concetto simile è improbabile che sia categoricamente insoddisfatto del fatto che hanno trascorso il loro tempo in questo gioco.

Some myths about the war

This is my first post, so I apologize if anything is wrong.

I decided to consider some moments of the Great Patriotic War. I think there will be many more articles dedicated to the holiday. The topic I decided to touch upon is overused… not to say how. But still, I decided to remember what I heard, saw and read, and put it together.

Preventive war

The German attack is a preventive measure to prevent the USSR from invading Western Europe.

Let’s remember the game War Front: Turning Point. The Cold War between Germany and the United States ends as Soviet troops begin to march across Europe. “What nonsense!“I decided at the beginning. And then I thought… Germany occupies all of Europe. This plays into Stalin’s hands. He understood who stood for the transformation of Germany, downtrodden after 1918, into a powerful power. According to Stalin’s plans, the Reich was supposed to capture England and move into Asia. So the German troops would be stretched thin, and uprisings would break out in the occupied territories. We get a colossus with feet of clay. And these legs would have been broken by the Soviet army, which would have become not an aggressor, but a liberator of all oppressed Europe.

Of course, War Front is a crapshoot, but as they say, there is some truth in every joke, despite the distortion of everything and everyone. Ultimately, Hitler had to understand that the Union could strike at the most inopportune moment. At least the Red Army was preparing for war. But only for an offensive war, and not as a non-defensive one (they weren’t even allowed to think about that).

Regarding the alliance of the USA, Great Britain and Germany. Such a balance of power could have taken place. After all, the war was started with the goal of weakening the USSR and, at the same time, Germany. And then Albion and America would dictate their terms to them. And when the Red Army drove the Nazis into their lair, the question arose about providing assistance to Germany from Britain and the USA. There is a book by Sergei Anisimov “Encore”. A similar state of affairs plays out there.

Germany’s capture of Russia would have a positive impact on the Russian people

Why Germany attacked the USSR is clear to everyone. This is both racial politics and the need for resources, and the Reich could not just keep someone who could attack it at its borders. But Hitler, his own generals, kept him from such actions. Only chance intervened in everything. The Germans occupied Yugoslavia without encountering much resistance. The Yugoslavs hoped that if they surrendered, the Germans would treat them more gently. Only after this Hitler decided that all Slavs are cowards. And the warriors among them are useless. So already at this stage we couldn’t expect any good from the invaders.

What would happen if Germany captured the entire territory of the USSR?

There will be more Slavs than Germans. Consequently, the Germans would not have been able to dissolve in themselves. Blue-eyed and blond-haired children would have been taken to Germany (this is actually what happened) for assimilation. The rest would be driven into concentration camps or sent to the mines.

And don’t forget what the Nazis did to those who ended up in concentration camps. The fat was melted down into soap, the skin was used for gloves, and the hair was used for wigs.

“The weather was beautiful, which the Russians for some reason dubbed Indian summer. They called their women women, but why the warm days of October were called their summer, un-Lebbel could not understand. The teachers at school were right: Russians are a stupid and inconsistent people. In the life of this strange people, two incompatible things played an important role – vodka and women. At least all the stories that un-Lebbel heard about Russians concerned vodka and women. And fights. The Russians considered themselves skilled fighters, although un-Lebbel could easily kill a dozen attackers in hand-to-hand combat if they were Russian. However, among them there were unique specimens possessing bear-like strength and snake-like agility. Once, while on leave, un-Lebbel and his comrades had to assist the civil authorities in apprehending a violent Russian. Hans still did not understand whether this Russian was an urban partisan, of whom, however, there were fewer and fewer every year, or whether he simply came into conflict with the auxiliary police over a drunken shop. But the fact remains that before Hans and five comrades from the team managed to subdue the violent Russian, he killed six civilians, and two of un-Lebbel’s comrades also had to be sent to the hospital with broken arms and a concussion. Nevertheless, such people were rare among Russians, and there were few sober ones among them – vodka for Russians was sold in every store and even in street kiosks and cost mere pfennigs.”.

"Half-Breed" Sergei Sinyakin

Stalin is shocked

The attack of Nazi Germany on the USSR was a blow for Stalin. As they said in one program: “Stalin was a Georgian. And he got used to living according to the laws of the mountaineers. Therefore, Hitler’s betrayal came as a real shock to him.”. Joseph Vissarionovich fell into depression and spent several days at his dacha. Therefore, it was not he who addressed the people, speaking about the beginning of the war.

But this story was invented by Khrushchev to debunk the cult of Stalin. In fact, the leader of the peoples was sitting in his office and conferring with the command. Proof: log of visits to Stalin’s office. And the fact that he wasn’t the one speaking was due to his, let’s say, modesty. He didn’t like public speaking. And if he spoke, then the people, most likely, would only be more frightened, considering that things were very bad.

Without the help of the allies, the USSR would not have survived / The USSR would have won without the help of the allies

Lack of confidence in one’s own abilities or mischief?

The defenders of the Brest Fortress held https://playcozacasino.co.uk/withdrawal/ the defense for more than a month. It took the Germans so much time to capture all of Poland (if the invasion began on September 1, and the last units of the Polish army capitulated on October 6).

Blitzkrieg failed even before the Battle of Moscow. Hitler’s plans were thwarted near Smolensk. Thanks to this event, the Japanese did not dare to attack the USSR. And Soviet aviation already bombed Berlin in August 1941.

What about coalition allied countries?? They opened a second front. But when? 1943 in Italy and in 1944 landed in Normandy (it is often forgotten that in addition to the Americans, the British, French and Canadians landed). The Allies began such full-scale actions, seeing the successes of the Red Army and fearing the capture of Europe no longer by the fascists, but by the communists. Of course, the British distracted the Germans’ attention to their colonies, and the Americans occupied the Japanese. But perhaps this is not the main thing. The main thing is the agreement on arms supplies to the USSR,

American aircraft arrived in the USSR under Lend-Lease. Pokryshkin flew the P-39 Airacobra. Soldiers and civilians ate American stew, nicknamed "Second Front". The famous BM-13 (“Katyusha”) was based on the Studebaker platform. Along with Soviet tanks, American tanks destroyed Wehrmacht armored vehicles. And we can’t forget about moral support.

So the question is not: “Would we be able to win??" Question: "At what cost? Would they be able to reach Berlin after expelling the invaders from the territory of the USSR??»

"Not a step back!»

Order No. 227, known as "Not a Step Back"!", is often perceived as one of the reasons for the failures of the Red Army. Meanwhile, everyone was waiting for this order. He said that the command and the government monitor the situation, morale, discipline and, so to speak, do not let anyone down.

In Call of Duty, in the first mission for the USSR, there is a moment with a commissar shooting everyone who retreats. In reality, the barrier detachments did not organize such meat grinders. In general, there are a lot of myths about penal battalions. I recently learned that there is even a myth about women’s penal battalions (I saw a documentary about penal battalions in fits and starts the other day, but due to the fact that I was preparing for an exam, I didn’t remember the name of the program and when exactly it was shown).

Those who were captured by Germans were not sent to penal battalions. They were usually given some kind of "probation" (usually related to intelligence, making them double agents), after which they were no longer picked on. In general, most of the Soviet prisoners of war who sided with the Nazis fled to their own people at the first opportunity.

The weapons of the Allied countries and Germany were superior to the Soviet ones / Soviet weapons were perfect

You can compare weapons for a very, very long time. In the end, it is not the one who has the best weapons who wins, but the one who uses the weapons better. So let’s consider only some points related to the arsenals of the parties.

In terms of small arms, we can talk about a certain balance between the parties. When they talk about a Soviet soldier, I think many people imagine him with a PPSh in his hands (in Red Alert 2, Soviet soldiers did not part with him even in the 70s). In Call of Duty 2, for the sake of balance, the PPSh-41, due to its high rate of fire and 71-round magazine, was inferior in terms of lethality to the MP-40. In reality, the PPSh was more powerful than the MP-40. It was inferior to the Thompson with 40 caliber. But the PPSh-41 had many shortcomings. It was heavy and had a high ammo consumption. And for each machine there were only two magazines. The clips from one PPSh-41 did not fit into another PPSh. The more successful PPS-42 is not so famous. This machine gun was lighter than the MP-40, had a decent firing range and a not so large clip (besides, there were no problems with the “uniqueness” of the magazines). The downside is the lack of ability to shoot single. But Soviet intelligence officers loved this machine gun and called it the best machine gun of World War II.

The most interesting weapons of the Germans. There are infrared sights of the “Vampire” system (something similar was depicted in Mortyr 2093 – 1944), and rifles that shoot around corners, and guided projectiles and much, much more. But all these experimental guns, worthy of taking a place in the cabinets of Übersoldaten from Wolfenstein, did not have time to become widespread. Many of them were rejected. But quite a few technologies (the Hornet Go-229 aircraft or such a seemingly simple invention as wings slightly laid back) subsequently played a significant role in the development of military technologies.

In the game War Front: Turning Point, Soviet tanks are inferior to German and allied ones. But in reality, German medium tanks did not have high performance. It was difficult for them to resist the Soviets. There was a time when several KVs shot at a column of enemy armored vehicles, receiving only a few dents from the shells. About the T-34 is a separate conversation. A German artilleryman told how, after a direct hit, only a dent remained on the T-34’s armor, and the tank continued to push towards enemy positions.

The famous "Tigers" and "Panthers" were quite unreliable. During the Battle of Kursk, many tanks broke down even before the battle (some say that flying saucers are to blame for everything). Such a thing as the fact that large rollers covering each other negatively affected the characteristics of the tank. Well, the advantages of these tanks disappeared when our tankers began close combat. So the turret of the T-34 rotates faster than that of the Tiger.

The British only got good tanks towards the end of the war. Before that they used mainly American tanks. The USA supplied its tanks under Lend-Lease to the USSR. Our tankers appreciated this technique, although they noted its low maneuverability. But our pilots were especially happy about American aircraft. In addition to the fact that at the beginning of the war the USSR lost quite a few aircraft and now needed to make up for the losses, American aircraft also had impressive firepower.

We can say that the USSR had very good weapons. But after the first German attacks, a lot of equipment was destroyed and the situation is reminiscent of today: the weapons are excellent, but what good are they if there are only two of them in the whole country?? At the same time, the army did not have many necessary things at all. For example, the command did not pay enough attention to mountain riflemen, and at the time of the war they did not even have special glasses and did not have enough cats. The Germans initially did not have such problems. And, it is worth noting, at the beginning they won many battles, being inferior in number to Soviet troops.

But our command was gaining experience. It’s worth at least remembering the breakthrough of the front in Belarus – “Operation Bagration”. Ours reached the Germans where the command did not expect them (Hitler had information about a possible attack in that area, but did not attach much importance to them). When infantry and even tanks passed through the swamps. And in no case should we forget about ordinary Soviet soldiers.

It’s not just soldiers who fight in war. War is also a confrontation between propaganda machines.

At the beginning of the war in the USSR, propaganda was not given much importance. It was said that it was Hitler who forced the German people to go to war. That is, the old slogans were used that everything was to blame for the “oppressors”. Soviet soldiers often did not shoot first, thinking that if the enemy was a worker/peasant, then they could negotiate with him. But in the Union they understood by what rules the war for people’s minds is now going on. And the slogans “Kill the German” appeared!». Many said that this slogan (as well as order No. 277) were needed in the current conditions.

Of course, this slogan could be one of the reasons that Soviet soldiers tried to take revenge on the German population. "Kill the German!" must have been some kind of trigger. There is a film “Three days of Lieutenant Kravtsov”. There, one of the heroes reflects on what will happen when he gets to Berlin. “I won’t forgive you,” he says. And our soldiers had frequent breakdowns when they entered a German house and simply started shooting everything: furniture, walls, windows. Naturally, they were punished for this. And there were people who liked to shoot captured Germans. Of course, it’s easy to say that this is all bad and immoral. But if you imagine that some Germans, because of some incomprehensible and stupid ideals, are burning your village with all your relatives, then you don’t know how you will act when you meet the Germans. So perhaps it’s worth not reproaching those who went through the war for wanting to take revenge on the Germans. They should be respected for the fact that they behaved with dignity. Not like those they fought against.

As one historian said: “Kill the German!"This is a cry of despair".

The year has struck, the turn has come,
Today we are responsible
For Russia, for the people
And for everything in the world.
From Ivan to Thomas,
Dead or alive,
All of us together are us,
That people, Russia.
And because this is us,
I’ll tell you, brothers,
Us out of this mess
Nowhere to go.
You can’t say here: I’m not me,
I don’t know anything,
You can’t prove that it’s yours
Today the house is on the edge.
It’s not a big deal for you
Think alone.
Bomb is a fool. Will hit
Foolishly straight to the point.
Forget yourself in war,
Remember the honor, however,
Get to work – chest to chest,
A fight means a fight.
And I won’t fail to admit,
I’ll give my assessment,
It’s not like in the old days, wall to wall.
It’s not like a fist here:
Let’s see whose heftiest – I would even say this:
It’s much worse here..
Well, what to judge about that – Everything is clear to the point.
It is necessary, brothers, to beat the German,
Don’t give a reprieve.
"Vasily Terkin. About war" Alexander Tvardovsky

"They want to destroy America!»

Such exclamations can be heard in various films and games. In Turning Point: Fall of Liberty, for example. German troops land in America and meet fierce resistance.

Everybody knows Henry Ford. But does everyone know that his portrait hung in Hitler’s office and he called Ford “American Fuhrer”? Ford was largely Hitler’s inspiration. Plus actively helped with the technological base. And not only him.

Even if you don’t count the columns of pro-fascists marching through the streets of New York, it’s enough to remember racial discrimination. Some of these moments can be seen in BioShock Infinite.

All Germans are evil / None of the Germans wanted to fight

“The Germans are an intelligent, educated and civilized people. How can they do this?“- this was probably one of the main questions among Soviet citizens.

The reasons for the war are clear. Humiliation after the First World War, revanchist sentiments, Hitler’s charisma (his speeches with waving his arms and screams look strange and even funny, but in fact they helped him quite well to win the hearts of citizens) and the help of, let’s say, countries that the USSR, to put it mildly, interfered with. But the actions of German soldiers themselves are sometimes impossible to understand.

Naturally, there were many German soldiers who were only thinking about how to quickly return to their homeland. Germans who did not understand why they had to kill people simply because they were a different people. I have heard more than once about smart and educated Germans who, if possible, even helped the Russians.

Unfortunately, now they like to whitewash everyone indiscriminately. But how many cases have there been of executions of not just civilians, but children (for example, the execution of refugees in the steppe near Stalingrad, when many children died). And the “hunt for people” of German pilots (they forced them to throw themselves to the ground and shot so as not to kill, but to seriously scare or injure). Well, I already mentioned the concentration camps.

Unfortunately, it was not even the Germans who were responsible for many of the bloody deeds, but our brothers – the Balts, Hungarians, Romanians and other Slavic peoples (well, the Germans are also not very distant relatives for us, if you think about it). For example, the atrocities of the 2nd Hungarian Army in Voronezh. But what’s even more terrible is that many atrocities were not even directed against Russians, but against Lithuanians, Latvians, Estonians like them… And only because they were suspected of having connections with the communists and to curry favor with the invaders. The latter did not particularly favor any Slavic peoples. Of course, many of them were anti-fascists and fought on the side of the Red Army.

In general, if you look at the actions of Nazi Germany, you can see that many of the monstrous acts of the main bastards shown in movies and video games have already taken place in history. For example, they once said in Novosti that the Wehrmacht did not shy away from feeding its soldiers drugs. This is of course not Haze level yet, but the fact itself is important.

To summarize, we can say that despite all the hardships and adversities, our grandfathers and great-grandfathers stood with honor and victory rightfully belongs to them.

Unfortunately, I don’t remember who said: “If you are not proud of your history, then at least accept it.”. I don’t think there’s anything to argue about here.

Now we know in this world
There is no room for fatalism
His laws were broader
More complex than the movements of the planets
We can only know the probability
Only chance is complete sir
Of all the possible scenarios
He presents us with one
Among the many potential
There’s only one real way
And what happened
Can’t wash it off, can’t cross it out
But if they reproduced
Exactly old years
Then predict the next plot
We couldn’t even then
techno-opera “2032: Legend of the Unfulfilled Future”

I have always believed that the true reasons for Russia’s victories are not even in skilled gunsmiths, a large territory and huge human resources. It’s all derived from two things. The first is love for one’s native land. And secondly, as the main character of the film “Brother 2” (and before him Alexander Nevsky from the film of the same name) said: “Strength is in truth”. I would add that not just in truth, but in Truth.

Solasta: Crown of the Magister: Demo preview

Can avid fans Dungeons & Dragons create an exciting RPG for computers? Is interactive entertainment capable of conveying the passions that simmer in the company of live gamers?? And is the return of “role-playing games” to their tabletop ancestors really a progress?? Employees of the independent studio will answer any questions Tactical Adventures answer in the affirmative. And as an argument they offer to go through a short (even too much) demo Solasta: Crown of the Magister. But is the crown according to the master??

"The best computer RPG in history"

You laugh, but this is exactly the future the development manager predicts for his brainchild Mathieu Girard (Mathieu Girard), which he clearly stated in his announcing video diary. So let’s not joke – people are trying. Meet the crown of labor and the revolution of the genre. After all, no one has ever collected four characters in one game: a knight, an archer, a mage and a healer. And it has never happened before that this entire quartet descended into a gloomy dungeon infested with orcs and spiders. Never-before-seen conversations between elves and dwarves are shaking the foundations of fantasy, and saving a person in trouble is completely new for an RPG. Can you smell the spirit of change??

The missing poor fellow, by the way, is called Hector, and he climbed into the catacombs of the imperial ruins for a reason. But his name and motives, as well as the plot about the next end of the world, are not very important, because the main task of the demo is to reveal the features of the gameplay. It, according to the authors, is inspired by board games and offers much more features than any Pillars of Eternity or Divinity: Original Sin. IN Tactical Adventures focus on three key features of their work.

First of all – on https://placardptcasino.co.uk/withdrawal/ a vertical location device. Even underground there are all sorts of stairs, ivy-covered walls and non-obvious passages through which you can get to a lower or higher level – somewhat reminiscent of Moria depicted in the film "The Lord of the Rings". Thanks to this solution, it was possible to create interesting traps: for example, you step on a rotten bridge made of wood, and it collapses. Usually in RPGs this leads to death, but in Solasta It is enough to use the levitation spell in time to calmly land on the floor below. Architecture is also important in battles: an archer on a hill works more efficiently, and if a guard is trampling under a boulder, the enemy can probably be pinned down with a block of stone by pushing it from a height.

Well thought out, but there is a problem. And the most obvious one is an inconvenient camera. It rarely allows you to fully assess the situation and consider the details. But every now and then the floors of the completed floors get into the frame, the lens falls somewhere into the rock and refuses to give a scene important for the passage from one angle. Here’s an example: in the catacombs you need to open a door by dropping a stone on it. But if you missed the first element of the puzzle and collected the characters near the treasured door, pointing the camera at the “ram” will no longer work. Although he is in the same room, just a little higher. And go figure, is this a script glitch or is it intended.

Enemies are not happy with the vertical levels: the AI-controlled spiders became dull and crowded on the walls, blocking each other’s line of fire.

The second feature of the gameplay is lighting. The point is not that the underground palaces are shrouded in eye-rolling darkness, which can only be dispelled by light from a torch or a magic staff. No, fire is tactically important: without it you can act covertly, and with it you can deal more damage to creatures of the night, such as spiders. And then, having divided the characters for any purpose, you need to make sure that everyone has lighting devices. Otherwise, there is a high risk of missing a treasure chest or getting lost in the darkness between three pillars.

Finally, a lot of attention was paid to the characters. For each character, they came up with a model of behavior, so in the dialogues there is a choice of a couple of lines from different people, and not from the group leader. Let’s say, a thug in armor is always in favor of solving problems by force and “It’s good to talk, let’s get out of here,” the elf is cunning and self-interested, and the magician usually throws in a middle solution – he panders to both ours and yours. However, a formidable big guy would look more interesting in the role of the most cautious party member – it’s a pity, and here the “industry veterans” think in stereotypes.

Not great, but not terrible either

IN Solasta There are a lot of nice little things: how about, for example, the ability to build bridges by dropping columns onto crevices?? But stirring up such minds in 2019 is a fool’s errand. On the other hand, the battles are really interesting: they are turn-based, in the spirit of “Move – Attack”, and in them each fighter also has a role. One takes a blow and really cuts with a sword, while the other is better hidden in a corner so that he can act at a distance. Nobody bothers you to use shelters, vials of potions and spell scrolls grabbed along the way, but they are of little use. But the blows, magic and skills that the heroes are endowed with from the very beginning are much stronger – that’s why they are released on coupons, in strictly limited quantities.

The party takes on the first battle fully armed, so it seems too powerful for the attacking weaklings. He threw a series of fireballs, flashed lightning, healed one of his allies – and the danger was gone. Only now, having used up all the ammunition, the next time you find yourself in an unenviable situation, especially if the opponents are outnumbered. And there is only one solution – they forgot to rest. To replenish strength between fights, the team can take a break. The short one restores skills partially, and the long one restores skills completely. But you can’t pitch a tent around every turn, because this requires food supplies. As a result, you have to plan your steps more carefully, saving your trump cards for the final battles.

Judging by the demo, "the best RPG in history" Solasta will never happen, even if they add a choice of races, a dozen endings and Keanu Reeves (Keanu Reeves). The developers think too standard when creating the world, heroes, enemies and scenario. But before the release there is still time to come up with more adventures and at the same time correct technical errors. Then Crown of the Magister may not be a masterpiece, but it will be a good role-playing game, which will not be a sin to while away an evening or two.