Spil Rigtige Penge Casino: Oplev Crazyfox for Uforglemmelig Underholdning

Spil Rigtige Penge Casino: Oplev Crazyfox for Uforglemmelig Underholdning

At spille rigtige penge casino spil online har aldrig været mere populært. Med en række forskellige platforme til rådighed, kan spillere nu nyde deres yndlingsspil fra komforten af deres eget hjem. En af de mest spændende online casinoer, der tilbyder en fantastisk spiloplevelse, er Crazy Fox casino. I denne artikel vil vi udforske, hvad der gør Crazyfox til et ideelt valg for dem, der ønsker at spille for rigtige penge, samt give indsigt i de forskellige typer spil, bonusser og sikkerhedsfunktioner, du kan finde der.

Hvorfor Vælge Crazyfox Casino?

Crazyfox casino skiller sig ud blandt de mange online casinoer, der findes i dag. Her er nogle grunde til, at du bør overveje at spille hos Crazyfox:

  • Brugervenlig Platform

  • Crazyfox tilbyder en intuitiv og brugervenlig platform, der gør det nemt for både nye og erfarne spillere at navigere. Designet er moderne, og du kan hurtigt finde de spil, du er interesseret i.

  • Omfattende Spiludvalg

  • Casinoet har et imponerende udvalg af spil, herunder slots, bordspil og live dealer spil. Uanset om du er til klassiske spilleautomater eller moderne video slots, har Crazyfox noget for enhver smag.

  • Attraktive Bonusser

  • Crazyfox tilbyder generøse bonusser til nye og eksisterende spillere. Du kan drage fordel af velkomstbonusser, gratis spins og løbende kampagner, som gør din spilleoplevelse endnu mere spændende.

  • Sikkerhed og Licens

  • Crazyfox casino er licenseret og reguleret, hvilket sikrer, at dine oplysninger og penge er i sikre hænder. Casinoet anvender avanceret krypteringsteknologi for at beskytte dine data.

  • Support og Kundeservice

  • Skulle du have spørgsmål eller brug for hjælp, er Crazyfox’s kundeservice tilgængelig 24/7. Du kan kontakte dem via live chat eller e-mail, og de er altid klar til at hjælpe.

Typer af Spil, Du Kan Spille

Crazyfox casino tilbyder et bredt udvalg af spil, der passer til alle typer spillere. Her er nogle af de mest populære kategorier:

Slots

Slots er uden tvivl de mest populære spil på Crazyfox. Med et væld af temaer og funktioner kan du finde alt fra klassiske 3-hjuls slots til moderne video slots med fantastiske grafik og bonusfunktioner. Nogle af de mest spillede slots inkluderer:

  • Starburst
  • Gonzo’s Quest
  • Book of Dead
  • Wolf Gold

Bordspil

Bordspil er også en stor del af Crazyfox’s udvalg. Spillere kan nyde klassikere som:

  • Blackjack
  • Roulette
  • Baccarat
  • Poker

Disse spil tilbyder forskellige varianter, så du kan finde den version, der passer bedst til din spillestil.

Live Dealer Spil

For dem, der ønsker en mere autentisk casinooplevelse, tilbyder Crazyfox live dealer spil. Her kan du spille mod rigtige dealere i realtid, hvilket giver en spændende og interaktiv oplevelse. Nogle af de mest populære live dealer spil inkluderer:

  • Live Roulette
  • Live Blackjack
  • Live Baccarat

Bonusser og Kampagner

Crazyfox casino er kendt for sine fantastiske bonusser, der tiltrækker spillere fra hele verden. Her er nogle af de mest almindelige typer bonusser, du kan forvente:

Velkomstbonus

Når du opretter en konto hos Crazyfox, kan du drage fordel af en generøs velkomstbonus. Dette kan typisk være en matchbonus på din første indbetaling, hvilket giver dig ekstra penge at spille for.

Gratis Spins

Gratis spins er en populær form for bonus, der ofte tilbydes som en del af velkomstpakken eller som en del af kampagner. Disse spins giver dig mulighed for at spille slots uden at bruge dine egne penge.

Loyalitetsprogram

Crazyfox tilbyder også et loyalitetsprogram, hvor spillere kan optjene point for hver indsats. Disse point kan derefter indløses for bonusser, gratis spins eller andre præmier.

Betalingsmetoder

Når det kommer til indbetalinger og udbetalinger, tilbyder Crazyfox en række sikre og pålidelige betalingsmetoder. Du kan vælge mellem:

  • Visa
  • Mastercard
  • Neteller
  • Skrill
  • Bankoverførsel

Det er vigtigt at bemærke, at behandlingstiderne varierer afhængigt af den valgte metode, men Crazyfox stræber efter at sikre hurtige udbetalinger.

Sikkerhed og Ansvarligt Spil

Sikkerhed er en topprioritet hos Crazyfox casino. Casinoet er licenseret og reguleret af en anerkendt spillemyndighed, hvilket sikrer, at alle spil er retfærdige og sikre. Derudover anvender de avanceret SSL-kryptering for at beskytte dine personlige og finansielle oplysninger.

Crazyfox opfordrer også til ansvarligt spil. De tilbyder forskellige værktøjer og ressourcer til spillere, der ønsker at sætte grænser for deres spilaktivitet. Dette inkluderer muligheder for selvudelukkelse og indbetalingsgrænser.

Konklusion

At spille rigtige penge casino spil hos Crazyfox kan være en sjov og spændende oplevelse. Med et bredt udvalg af spil, attraktive bonusser og en sikker platform, er Crazyfox et ideelt valg for både nye og erfarne spillere. Uanset om du er fan af slots, bordspil eller live dealer spil, vil du finde noget, der passer til dine præferencer.

Så hvorfor vente? Besøg Crazy Fox casino i dag og start dit eventyr med rigtige penge casino spil. Husk altid at spille ansvarligt og have det sjovt!

Craps Gambling: Ontdek de Opwindende Wereld van Crazyfox

Craps Gambling: Ontdek de Opwindende Wereld van Crazyfox

Craps is een van de meest populaire casinospellen ter wereld en staat bekend om zijn spannende gameplay en sociale sfeer. Of je nu een doorgewinterde speler bent of een beginner die net begint met gokken, het spel biedt een unieke ervaring. In deze gids verkennen we de basisprincipes van craps, strategieën voor winst en hoe je kunt spelen bij Crazyfox casino, een van de beste online casino’s voor craps en andere spellen.

Wat is Craps?

Craps is een dobbelspel dat meestal wordt gespeeld met twee dobbelstenen. Het doel van het spel is om te gokken op de uitkomst van de worpen van de dobbelstenen. Het spel wordt vaak gespeeld in een casino, maar kan ook thuis worden gespeeld met vrienden. Craps wordt gekenmerkt door zijn snelle tempo en de mogelijkheid om op verschillende manieren in te zetten, wat het aantrekkelijk maakt voor spelers van alle niveaus.

De Basisprincipes van Craps

Bij craps zijn er verschillende inzetten die spelers kunnen maken. De meest voorkomende zijn:

  • Pass Line Bet: Dit is de meest populaire inzet. Spelers winnen als de uitkomst van de eerste worp (de “come-out roll”) een 7 of 11 is, en verliezen bij 2, 3 of 12.
  • Don’t Pass Bet: Dit is de tegenovergestelde inzet van de Pass Line. Spelers winnen als de uitkomst 2 of 3 is en verliezen bij 7 of 11.
  • Come Bet: Deze inzet kan worden geplaatst na de come-out roll en werkt op dezelfde manier als de Pass Line bet.
  • Don’t Come Bet: Dit is de tegenhanger van de Come Bet.
  • Place Bets: Spelers kunnen inzetten op specifieke nummers (4, 5, 6, 8, 9, 10) die kunnen worden gegooid na de come-out roll.

Strategieën voor Craps

Hoewel craps een spel van kans is, zijn er verschillende strategieën die spelers kunnen gebruiken om hun kansen op winst te vergroten. Hier zijn enkele populaire strategieën:

1. De Pass Line Strategie

Deze strategie is eenvoudig en effectief. Begin met inzetten op de Pass Line. Als je wint, blijf dan inzetten op de Pass Line. Dit minimaliseert je verliezen en maximaliseert je winstpotentieel.

2. De Don’t Pass Strategie

Deze strategie is een goede keuze voor spelers die de kans willen verkleinen. Bij het inzetten op de Don’t Pass lijn, speel je tegen de shooter. Dit kan een hogere kans op winst bieden, maar het kan ook minder spannend zijn.

3. De Come Bet Strategie

De Come Bet is een geweldige manier om extra inzetten te plaatsen na de come-out roll. Het biedt een vergelijkbare kans op winst als de Pass Line bet en kan je helpen om je bankroll te vergroten.

Craps Spelen bij Crazyfox

Als je geïnteresseerd bent in het spelen van craps, is Crazyfox casino een uitstekende keuze. Dit online casino biedt een breed scala aan craps-spellen, evenals andere populaire casinospellen. Hier zijn enkele redenen waarom Crazyfox de perfecte plek is om craps te spelen:

1. Gebruiksvriendelijke Interface

Crazyfox heeft een gebruiksvriendelijke interface die het eenvoudig maakt om door de spellen te navigeren. Of je nu op je computer of mobiele apparaat speelt, de ervaring is altijd soepel.

2. Diverse Spelvarianten

Bij Crazyfox vind je verschillende varianten van craps, zodat je de stijl kunt kiezen die het beste bij je past. Of je nu de traditionele versie wilt spelen of een meer moderne variant, Crazyfox heeft het allemaal.

3. Bonussen en Promoties

Crazyfox staat bekend om zijn aantrekkelijke bonussen en promoties. Nieuwe spelers kunnen profiteren van welkomstbonussen, terwijl bestaande spelers regelmatig kans maken op promoties. Dit geeft je extra speeltegoed en vergroot je kansen om te winnen.

4. Veilig en Betrouwbaar

Veiligheid is cruciaal bij online gokken. Crazyfox casino is volledig gereguleerd en biedt een veilige speelomgeving. Je persoonlijke en financiële gegevens zijn beschermd, zodat je met een gerust hart kunt spelen.

De Sociale Aspecten van Craps

Craps staat niet alleen bekend om de spanning van het spel, maar ook om de sociale interactie die het met zich meebrengt. Het spel wordt vaak gespeeld in een groepsomgeving, waardoor spelers elkaar aanmoedigen en samen juichen bij overwinningen. Dit maakt craps een bijzonder sociaal spel in vergelijking met andere casinospellen.

Tips voor een Sociale Craps Ervaring

  • Wees vriendelijk en moedig andere spelers aan. Dit verhoogt de sfeer aan de tafel.
  • Leer de namen van de verschillende inzetten en hoe het spel werkt. Dit helpt je om beter deel te nemen aan de gesprekken.
  • Probeer samen te spelen met vrienden. Dit kan de ervaring nog leuker maken.

Conclusie

Craps is een spannend en dynamisch spel dat zowel nieuwkomers als ervaren spelers aanspreekt. Met zijn diverse inzetmogelijkheden en sociale aspecten biedt het een unieke gokervaring. Of je nu in een fysiek casino speelt of online bij Crazyfox casino, het is belangrijk om verantwoord te gokken en te genieten van het spel. Met de juiste strategieën en een beetje geluk kun je een geweldige tijd hebben aan de craps-tafel!

Dus waar wacht je nog op? Duik in de wereld van craps en ontdek de opwinding die dit spel te bieden heeft. Veel succes en plezier!

Games of Chance: Secrets and Strategies for the Successful Player

Games of Chance: Secrets and Strategies for the Successful Player

Η Φιλοσοφία πίσω από τα παιχνίδια τύχης

Τα παιχνίδια τύχης διαδραματίζουν έναν σημαντικό ρόλο στη ζωή πολλών ανθρώπων, προσφέροντας όχι μόνο ψυχαγωγία αλλά και την ευκαιρία για κέρδη. Καθώς κάθε παιχνίδι περιλαμβάνει έναν συγκεκριμένο συνδυασμό στρατηγικής και τύχης, είναι σημαντικό να κατανοήσετε τις βασικές αρχές που διέπουν αυτά τα παιχνίδια. Ορισμένοι παίκτες επιλέγουν να εστιάσουν στα παιχνίδια που συνεπάγονται περισσότερη στρατηγική, όπως η πόκα, ενώ άλλοι προτιμούν πιο τυχαία παιχνίδια, όπως οι κουλοχέρηδες. Αν ψάχνετε για αξιόπιστες πλατφόρμες για να δοκιμάσετε την τύχη σας, μπορείτε να επισκεφθείτε το Twin.

Η καλή κατανόηση των κανόνων και οι λεπτομέρειες των παιχνιδιών τύχης σας επιτρέπουν να αναπτύξετε έναν πιο στοχευμένο τρόπο παιχνιδιού. Αν και ο παράγοντας τύχης είναι αναπόφευκτος, η κατάλληλη στρατηγική μπορεί να σας δώσει πλεονέκτημα και να βελτιώσει τις πιθανότητές σας για επιτυχία.

Στρατηγικές για τον επιτυχημένο παίκτη

Η επιλογή της σωστής στρατηγικής είναι κρίσιμη για να γίνετε επιτυχημένος παίκτης στα παιχνίδια τύχης. Ορισμένες στρατηγικές περιλαμβάνουν την καλή διαχείριση του κεφαλαίου σας και την τοποθέτηση στοιχημάτων βάσει αναλύσεων και παρατηρήσεων. Είναι σημαντικό να έχετε ένα σχέδιο πριν αρχίσετε να παίζετε, αποφασίζοντας πώς θα διαχειριστείτε τα κέρδη και τις απώλειές σας. Μια κοινή στρατηγική που χρησιμοποιούν οι επιτυχημένοι παίκτες είναι η προσήλωση σε έναν συγκεκριμένο τύπο παιχνιδιού.

Εστιάζοντας σε αυτό, μπορείτε να αποκτήσετε εμπειρία και καλύτερη κατανόηση του παιχνιδιού, κάτι που θα σας επιτρέψει να αναγνωρίσετε ευκαιρίες και κινδύνους με μεγαλύτερη ευκολία. Η αυτοπεποίθηση και η πειθαρχία είναι κλειδιά για την επιτυχία στα παιχνίδια τύχης.

Η σημασία της πειθαρχίας και της ψυχραιμίας

Η πειθαρχία είναι το θεμέλιο κάθε στρατηγικής στον κόσμο των τυχερών παιχνιδιών. Αν δεν είστε σε θέση να ελέγξετε τα συναισθήματά σας, μπορεί να κάνετε παρορμητικές αποφάσεις που θα μπορούσαν να σας κοστίσουν. Είναι σημαντικό να γνωρίζετε πότε να σταματήσετε, είτε πρόκειται για κέρδη είτε για απώλειες, και να μην αφήνετε την επιθυμία να σας οδηγήσει σε λάθη.

Η διαχείριση του χρόνου και των χρημάτων σας επίσης συμβάλλει στην επιτυχία σας. Αφιερώστε χρόνο για να αναλύσετε το παιχνίδι σας και να κάνετε τα κατάλληλα προσαρμογές στη στρατηγική σας όταν χρειάζεται. Η ψυχραιμία θα σας επιτρέψει να αξιολογείτε τις καταστάσεις πιο αντικειμενικά, κάτι που είναι απαραίτητο για τη βελτίωση της αποφασιστικότητάς σας.

Προτάσεις για ασφαλές παιχνίδι

Ενώ τα παιχνίδια τύχης είναι διασκεδαστικά, η υπευθυνότητα είναι απολύτως απαραίτητη. Προτού αρχίσετε να παίζετε, είναι καλό να ορίσετε κάποιο όριο στα χρήματα που είστε διατεθειμένοι να διακινδυνεύσετε. Αυτό θα σας βοηθήσει να απολαύσετε το παιχνίδι χωρίς να ανησυχείτε για οικονομικές απώλειες.

Επίσης, η επιλογή αξιόπιστων καζίνο και πλατφορμών παιχνιδιών είναι σημαντική για την προστασία σας. Η ασφαλής και διαφανής εμπειρία τυχερών παιχνιδιών συμβάλλει όχι μόνο στην ευχαρίστηση αλλά και στην εμπιστοσύνη σας ως παίκτης. Μην διστάσετε να αναζητήσετε πληροφορίες και κριτικές για διαφορετικές επιλογές παιχνιδιού πριν διαλέξετε πού να παίξετε.

Η κοινότητα των παικτών και η υποστήριξή της

Η συμμετοχή σε μια κοινότητα παικτών μπορεί να σας προσφέρει πολύτιμες πληροφορίες και υποστήριξη. Μέσω ηθικής υποστήριξης και ανταλλαγής εμπειριών μπορείτε να μάθετε από άλλους που έχουν περάσει από παρόμοιες καταστάσεις. Υπάρχουν επίσης πολλές διαδικτυακές πλατφόρμες που παρέχουν αναλύσεις παιχνιδιών και συμβουλές στρατηγικής.

Αν επιθυμείτε να εμβαθύνετε περισσότερο στον κόσμο των παιχνιδιών τύχης και να ανακαλύψετε νέες στρατηγικές και τακτικές, το διαδίκτυο είναι γεμάτο πόρους και υλικά. Η συμμετοχή σας σε διαδικτυακές συζητήσεις και φόρουμ μπορεί να σας ανοίξει νέους δρόμους και να σας βοηθήσει να γίνετε καλύτερος παίκτης με τον καιρό.

Sometimes a cigar is just a cigar, and a good detective story is just a classic Freudian Murder procedural

In the era of Netflix with its mini-series and the release of all episodes at once, I was lucky enough to stumble upon the good old detective procedural “Vienna Blood”, aka “Murder According to Freud”. And you know, I’m an ardent fan of completed mini-stories (the same “Mair of Easttown” was great), but sometimes I’m in the mood to re-watch a random episode of “Criminal Minds” or “The Mentalist”. Just to relax and watch one completed investigation apart from the global plot. And so, as such a replacement for the old proven procedures, I can offer you “Murder According to Freud”.

We are treated to a classic plot where a policeman is forced to work with another specialist (writer, doctor, pathologist, psychic, zombie – insert as appropriate) because of his useful skills, which will become the focus of the series. That is why, despite the rather dark picture and the presence of blood, I will still put this series on a par with more entertaining projects such as “Castle”, “The Mentalist”, “Body Investigation”, “Bones”, etc.n.

The series did not invent anything new: we have police officer Oscar Reinhardt and young doctor Max Liebermann, a follower of Freud, and it is they who will jointly investigate the intricate murders on the streets of Vienna at the beginning of the 20th century. The emphasis in investigations will be on psychology, at some point they will even introduce the concept of a psychological portrait of the killer. And, to be honest, I am far from Freud’s teachings; I cannot say how well the series showed his methods and principles in solving crimes. To me it looked more like profiling to the extent that it was possible, given the time period of the series. However, in parallel with the detective story, we were shown the doctor’s practice, and there we could already observe Freudian hypnosis, dream analysis, and the search for the causes of trauma in childhood memories.

Probably the biggest advantage of this series https://luckytreasurecasino.co.uk/bonus/ is the creative complexity of things, and most likely this is due to the book source, but even if this is so, it was adapted perfectly. It was really interesting to watch the investigation, find out the identity and motive of the criminals. And isn’t that what we expect from a good procedure?? Of course, it is possible to figure out the killer – according to the classics, during the course of the series we will meet minor characters, one of whom will turn out to be the villain. This formula has not been canceled either.

And the creators, perhaps realizing the secondary nature of their format, played their trump cards right away: the plot and denouement of the first episode is a spoiler, the best story of all. I’ll just describe the plot: A girl was found in her apartment, locked from the inside, with a bullet wound and a farewell note. Everything pointed to suicide, but no weapon was found next to her. But if she was killed, then how did the killer enter the closed apartment?? And these are not all the riddles, the rest will appear as the story progresses. Other cases are also quite good and thought out, some I liked more, some less (there are not so many of them, only three in the season, but each episode is an hour and a half long), but I enjoyed watching the two available seasons, and I hope the series will be extended.

The main characters were played quite nicely by actors unknown to me (the series was co-produced in Great Britain and Austria, and the cast was international), they looked good together and complemented each other. What is important is that the policeman did not look useless compared to the doctor, as sometimes happens in this type of project. And the joke with the hat, which carried over from episode to episode, became for me a cute token of this series.

I can’t say anything bad about the supporting characters, they all play convincingly. The only thing that upset me was the replacement of the actress for the role of one important secondary character in the second season. Wild mistcast. Plus, in the background we also have rather clichéd characters such as an envious fellow policeman, an evil boss, greedy politicians, but all of them are shown within the framework of time and look appropriate.

If you are skeptical or, like me, are not fans of detective stories set in past centuries, then I hasten to reassure you a little. Yes, there are no modern technologies, yes, the police do not wear gloves and shoe covers, but the series shows the collection and analysis of evidence, the use of archives and, as I already mentioned, attempts to compile a psychological portrait of the killers. I don’t presume to judge how historically accurate this is, but it was interesting to watch the investigations.

Conclusion: I recommend watching the series if you want a classic “one episode, one case” detective story, but everything has already been reviewed.

Song based on the game SOMA

Hi all! So the back of my creative head was itching and I wrote down a song based on the game from the title of the topic. I warn you in advance in the video and text there are SPOILERS for the game, so the song itself is one big spoiler. I warned you.

Sound quality dictated by budget.
The track is completely “analog” (all sounds are recorded on a voice recorder).

That’s all, enjoy watching.

Attached are the lyrics:

1) Morning, coffee, toothpaste on a brush
The look is different, some pale cheeks
Key, door, look around
There are questions hovering behind the scenes
There are such people, count them, there will be billions
They will leave their thoughts, they feel good in ignorance
But you may have felt that the cards were mixed up
After all, the mirrors did not reflect the most

Chorus:
You’re surrounded https://321cryptocasino.co.uk/withdrawal/ by dead people, dead people
Our existence is just an illusion, just an illusion
And what questions to ask if the answers change every time?
We are just memories of yesterday’s us

2) If you say nonsense, it’s harmful to talk after
You think for a long time, it’s time to go to lunch
The clock is ticking as usual
Only the feeling of zhemyavyu alternately
Occurs where it seems
EGO wouldn’t let me lie
If only in the same way
It hasn’t existed for a long time

Chorus:
You’re surrounded by dead people, dead people
Our existence is just an illusion, just an illusion
And what questions to ask if the answers change every time?
We are just memories of yesterday’s us

3)And you will tell me again that I am slowly going crazy
That it’s time for me to sign up for treatment for my hallucinations
But the problem is that you
Not at all far from the truth
I can’t hear anyone’s voices
After all, I am the voice inside you
I am the same old you who remained forgotten behind
At the bottom in pitch, in the abyss of darkness, without a chance, without hope, awaiting death

Chorus:
You’re surrounded by dead people, dead people
Our existence is just an illusion, just an illusion
And what questions to ask if the answers change every time?
We are just memories of yesterday’s us

The text is also included in the video itself in the form of subtitles.

Best comments

Thanks for the constructive criticism, it’s always useful. I just find it more enjoyable to record a guitar (the process itself) than to delve into Guitar Pro, but writing “electronically” will certainly sound cleaner and better, it’s probably worth a try.
I’m not a rapper by any means, I’m more into standard vocals, but it seemed to me that this style of track was just right, maybe I was wrong. Well, I posted it on stopgame because the song is entirely inspired by the game, so it also seemed logical to me, after all, suddenly this might be interesting for someone here.

Voice like rap, disgusting. And in general the song suffers from information overload. The chorus is good and delivers, but everything else is just noise. Instead of blabbering about the text, which goes past the ears with the timbre of rap, which many people find disgusting, it would be better to focus on the melody of the guitar and vocals. You have a computer instrument that frees you from the need to force your brain to learn complex parts and have the ability to use analogue notation. Use this, everything is performed on the Internet anyway, not live. Well, the drums are off topic. If drums are not the theme, then it’s better without them at all than with them; the bard genre doesn’t go well with drums. It’s better to give the second track to rhythm guitar or bass.

I strongly advise you to move away from analog songs, because it’s difficult to do, but it turns out primitive. Start writing songs in guitar pro. Choose the vocals+guitar preset, imitate the vocals with the notes that the guitar gives you and write the guitar there. This way the emphasis will be on melody, and not on informational diarrhea. Then save it to gpx. Download guitars from Ample Sound that have the Tab Player function. You throw pro guitar tabs there, dub the vocal track with your own voice, add a couple of effects and that’s it.

I’m too lazy to write about a ton of small details, you’ll figure it out yourself. And, yes, stopgame blogs are a bad site to share your creativity. Everyone will pass by, no one will appreciate it, and you will be disappointed in your creativity.

Something similar to a review of the game Prototype

New York. Our days. 18 days after the virus spread.
Silence. A detachment of military men quietly moves through the destroyed city. Suddenly a screaming and crying girl runs out to them and falls on the soldier’s shoulders. A small group of infected zombies are running right behind her. The military kills them, not without difficulty, and suddenly they notice that the girl is also infected, they instruct a soldier to kill her and go on patrol. He shoots her and..
18 days ago Alex Mercer was an ordinary body lying in a morgue. It was carefully examined and discussed by Blackwatch scientists. Imagine their surprise when the corpse suddenly woke up. Mercer had a terrible headache, but she still realized that she needed to run away from this place. Running out of the building, which was called Gentek, he heard the sounds of a helicopter descending to the ground. Finding nothing better than to hide behind another helicopter, Mercer watched in horror the scene of the murder of two scientists by the military. Suddenly they noticed him, started shooting, and Mercer calmly ran and (!) jumped over a concrete fence without much effort..
So, our protagonist today’s name is Alex Mercer. He is in the big city of New York, he can jump high and run fast, and everything would be fine if not for clinical amnesia, due to which Mercer does not remember anything.

By the way, Mercer was very surprised that one of the largest cities in the world, roughly speaking, was dead: being in the city center, he only noticed two people walking somewhere and a leisurely passing bus. Indeed, the problem of creating a city is one of the most important in the virtual world; perhaps only GTA 4, which took games of this type to a new level, could cope with it. By the way, Alex also noticed that the textures are a little blurry, and the world around him is very dull and uninteresting compared to the same GTA. But, let’s move away from graphics problems and return to the main thing.

So, what does a person want who runs faster than a racing car, jumps from skyscraper to skyscraper and eats people?? It’s very simple: find out how he got it all? It would seem that you can use it for your pleasure, but no, Mercer is looking for the truth.

He begins to https://euwincasino.co.uk/games/ take revenge..

Prototype’s innovation was the so-called Web of Intrigue. You see, Mercer doesn’t dine at McDonald’s, but snacks on everyone he meets. The activity is very interesting, because after “lunch” you, in addition to life, also receive the person’s memories associated with Mercer, gradually lifting the curtain on the mystery. Memories are collected into cells, and those into the Web of Intrigue, connecting all memories into one whole. Unfortunately, this quickly gets boring and having opened more than seventy cells there is no longer any incentive to look for the right people, since everything becomes clear anyway.

Later, we find out that Mercer was actually just a “monkey” on which Gentek conducted experiments and a lot of people are interested in getting her back. That’s when our problems with the military begin. In the very first days they will send the best infantry and artillery at us, helicopters and tanks will chase us, but they all pale in comparison to Mercer’s capabilities. Not only does Mercer blow up helicopters in a couple of blows, but he can also transform into the last one eaten, so very often the military has no idea why their commander is shooting at them with a rifle. It’s good that we will have new enemies, otherwise the game would be completely boring.

For all kinds of destruction of the city’s infrastructure and murders, we receive Evolution Points, for which we can improve the character’s abilities. By the way, abilities are given a very large place in the game, so you will get the ability to fly, regeneration, as well as several zone techniques. The game is not without special attacks that can be used when you reach “critical mass” – a state when the player’s health bar is completely filled, in this state you can use Devastator’s techniques, which, as a rule, destroy everything around you. The hero can also receive the abilities of some “dinners”, for example, to gain the ability to fly a helicopter, you will have to sneak into a military base and absorb the helicopter pilot. And if you eat a certain number of people infected with the virus, you will receive “infected vision” which allows you to see the world through the eyes of a zombie.

Alex is getting stronger and stronger, but the city is not far behind him – the virus spread by Elizabeth Green (whom Alex inadvertently freed) is taking over more and more territories, there are no normal people on the streets anymore – everyone has turned into terrible creatures from Romero’s films. The military is planning to detonate a nuclear bomb on the island, since Alex prevented them from destroying the zombies with poisonous gases.

Mercer already looks like some kind of super-duper villain who has become so strong that he looks like Mephistopheles in this hell around. It’s strange, but in the second half of the game this is not particularly felt. It looks like the creators have gone crazy with the number of enemies (yup, you will be attacked by hundreds) and very often the player has to see Mercer’s dead body and the question reload checkpoint? Despite such incidents, fighting an entire army is a lot of fun, like the prospect of throwing a heavy super-soldier into a helicopter, then absorbing the driver of an armored personnel carrier and shooting at everything that moves? Or use Devastator’s tentacles and again blow up everything around?
But the closer we get to the truth, the more disappointing it seems to us – probably every person, after an hour of play, it became clear that Mercer’s so-called “friend” (even an inadequate mutant with tentacles has friends) will turn into something in the end. The plot of the game is terribly predictable, there is no drama, the only thing you can feel sorry for Mercer is that he sincerely believes in “Happy Ending”. »

New York. 18 days after infection with the virus.

Alex Mercer absorbs the soldier who shot him, three more, a dozen more. He slowly walks through the destroyed city killing everyone and everyone and not suspecting what will happen half an hour later when he says: “I found out the truth.”. Now I’ll try to forget it” and millions of fans around the world will forget about the imperfect graphics, awkward plot and cardboard New York and will tensely build in their heads the chain that led to such an ending and will finally understand that the game is almost perfect.
Prototype will certainly be in the top ten games of the year, as an absolutely unique project, where we play as a villain, an empty shell, who became a man only after realizing that it is not the military and zombies that threaten everything good and humane on this planet, but only him. We recommend.

Somerville: Overview

I’m not a rabid fan of the studio’s creativity Playdead, although I don’t dispute the outstanding status of her games. And I became interested in Somerville not because it is a project “from the author of Limbo and Inside”, but because I was fascinated by the setting and plot premises. A husband and wife, together with a small child and a cute dog, live in a house in the wilderness, when suddenly one terrible night they are faced with a global catastrophe – an alien invasion. The head of the family finds himself separated from his family, and the situation forces him to go on a quest: to cross dangerous territories under the control of alien invaders and adapt to a frightening and aggressive environment.

Materials on the game evoked strong associations with the film adaptation "Wars of the Worlds", which, in my opinion, very skillfully conveys the feeling of being hunted down and fear of an unknown enemy, while carefully outlining personal human problems against the backdrop of a large-scale cataclysm. So I was counting on an emotional, tear-jerking adventure, without even thinking about the gameplay prospects. Some of my expectations were met, some were not.

The landscapes are sometimes very beautiful.

The aliens are in the details

Game mechanics will really not surprise sophisticated gamers. Basically, the puzzles are based on interaction with an incomprehensible alien substance scattered around the area after the invasion. When you press one button, the protagonist melts this slurry, and makes it solid on another. The nuance is that interaction still requires a source of energy. So sometimes you have to switch something, move something and find.

Otherwise Somerville offers standard arcade action: sometimes you have to run from your pursuers, sometimes you have to hide from the gaze of aliens. It’s worth noting that, unlike all the same Limbo And Inside, the game takes place in three-dimensional format. Locations are predominantly linear, and in general, developers often keep the player in a plane that is understandable and familiar to him, but sometimes there are still flirtations with the depth of scenes and movement from the camera.

The scenes themselves are drawn very well. There are enough details and decorative elements, there are interesting transitions from one location to another, there are both open spaces and oppressive grottoes. At the same time, you regularly find objects that tell a story, present a picture of the events that took place, be it a music festival abandoned in a hurry or a dying fire surrounded by children’s drawings.

1. The slurry is melting. 2. The slurry hardens. 3. Profit!

However, in terms of artistic design, a number of problems and troubles arise. With animations in Somerville everything is mostly in order, but it jars even more when there are sudden changes in poses (this looks especially ridiculous when interacting with objects) or the main character suddenly freezes, burying himself in a pebble or other small obstacle.

It’s doubly offensive to https://kungaslottetcasino.co.uk/games/ perceive this, bearing in mind that the studio responsible for the game Jumpship organized not only by people from Playdead Dino Patti (Dino Patti), but also Chris Olsen (Chris Olsen), an animation specialist. Where such roughness comes from – one can only guess. Perhaps the very three-dimensionality of the game played a role, leaving an imprint on the behavior of objects. Well, or the team got carried away with creating a model of behavior of the alien mass with which we constantly interact and which was really implemented coolly, but did not pay enough attention to the little things.

Together with the aliens, these cute neon koloboks also arrived, as if they were trying to tell the main character something.

Please understand correctly, I’m not talking about catastrophic problems – the overall level of quality is high, and you certainly won’t grab your head while playing. It’s just that, given the narrative or even cinematic nature of the game, such shortcomings are the first thing you pay attention to, and because of this, the magic of immersion in history begins to break down.

Urgent technical flaws also do not contribute to its strengthening:

Character models constantly pass through each other without experiencing any collisions at all.

The game is poorly optimized: in the initial battle scenes with a lot of moving objects, the frames per second counter felt like it dropped to a single digit. Fortunately, later the game seemed to be rocking, and the thoughts about postponing the passage until the patches came out gradually went away.

IN Somerville There are simply not enough settings: it is impossible to adjust the screen brightness or run the game in a window; users also report that it is better not to go here at all without a gamepad.

There are no tricky puzzles with the physics of fluids, but there could be – it is generally implemented well.

Remember, not a word in human terms

There is no translation into Russian in the game, but I hasten to reassure you – it is not required here. IN Somerville there are no usual dialogues or notes, the entire narrative is built through game scenes and events, which gives you a strange feeling as if you were in a parallel universe with deaf-mute humanity. Which, in my opinion, doesn’t suit the game at all.

If in the same Limbo, for example, there was an atmosphere of another dimension and a mysterious paranormality, the viscousness of which was intensified due to the “deafness” and inhibition, then here the situation is completely different. We initially play as an ordinary person, albeit one who finds himself in extreme conditions. He sometimes sees other survivors, realizes that he is on a captured planet, but still on his own planet with the usual traces of civilization, so you expect behavior that is more down-to-earth and understandable at the everyday level. Both from the main character and from those few with whom he manages to cross paths. But absolutely everyone on the screen is stupidly silent. Because of this, again, immersion and empathy levels suffer. At some point, you stop empathizing with the characters simply because they themselves don’t seem to care, they act very detached.

Music corrects the situation, but only partly. Yes, sometimes the sad piano that reminds you of itself in cut-scenes is good, but a more soulful ambient in the game episodes would not hurt – it could perhaps take on the heavy burden of emotions.

“Hollywood” appearances in the frame did not harm any works of art?

Well, add to this whole picture of the production the fact that the last chapters sharply move the narrative away from the personal problems of an ordinary family and its survival, throwing a bunch of oddities, questions, cosmic psychologism and other proprietary “author’s” nonsense with abstract images, symbolism and all that on the fan. The game even has several endings, but their meaning is unlikely to be accessible to ordinary players in detail. This content is exclusively for big fans of SRSG and theory building, and those who like to receive specific answers to questions (yes, that’s me), unfortunately, remain on the sidelines.

I would call Somerville a failure, but a very specific one. If we consider the components of the game separately, then nowhere will you notice a glaring disaster, but almost everywhere there are offensive roughnesses, imperfections and nuances that the developers could not discern with a blurry eye.

It’s good that holding Thunderful Games bought a studio Jumpship even before the release of her debut game. Most likely due to this Patty And Olsen there will be an opportunity to take into account the experience gained, work on mistakes and in the next project again try to surprise and please everyone.

Pros: sometimes the locations look truly fascinating; good spirit "Wars of the Worlds" H.G. Wells (Herbert Wells).

Cons: a bunch of minor faults and imperfections; lousy technical condition; the game fails to captivate the player through environmental storytelling alone.

Enotria Solslik will not come out in June – developers do not want to compete with DLC for Elden Ring

The launch of the Enotria: The Last Song was scheduled for June 21. However, after it turned out that the expansion of Shadow of the Erdtree for Elden Ring, Italian studio, starts on the same day JYAMMA Games hastily evacuated her project from a merciless June.

The developers reported this on the discord server EnOTria:

We perfectly understand that https://aussiebtcasino.co.uk/games/ the release on one day with [addon for] Elden Ring would become suicide for our game, as for any other. Therefore, we were ready to immediately change the course and postpone the exit of the game. During Future Games Show, March 21, we will release a gameplay trailer and on this occasion we will also announce a new date of the release of our game.

Presentation Future Games Show will begin on March 21 at 23:00 in Moscow.

Recall, The Last Song He will transfer the user to a fantasy world, whose inhabitants are forced to play in a crazy play. Only the main character is free from the role and is ready to challenge powerful authors. With a joyless tie, the actual visual style of action contrasts sharply – locations inspired by Italian nature are replete with bright colors.

You are waiting for the difficult battles traditional for the genre. As you pass, you can switch between three masks with different talents, that is, you will not be attached to one build. Among other things, JYAMMA Games mentions quick parries and the ability to weaken the enemy in order to deliver a powerful blow.

Enotria: The Last Song Looks at the PC (Steam, Epic Games Store), PlayStation 5 and Xbox Series. Russian subtitles – included.

So far, the Xbox One X diverges faster than any other Xbox console

The corporation claims that in the first five days, such a huge number of pre -orders fell on it that no other console in the Xbox family had previously seen. In many countries, they say, the Xbox One X reserves of the limited series Project Scorpio were sold out "in record time". However, no one calls no specific numbers.

Meanwhile Microsoft It hopes that the Xbox One X starting on November 7 will be the main hit in the upcoming autumn-winter festive season, so the company will try to do everything possible so that the prefixes do not end in stores ahead of time, and their number corresponds to demand. In general, now the manufacturer plans to release as many consoles as you can.

It is worth noting that such a success of new items does not affect the sales of standard Xbox One in the best way. Judging by the latest financial report of the head of the international trading network Gamestop, Waiting for a quick release of the “most powerful console in the world”, people prefer not to spend money on the prefixes from the market from the market Microsoft. As a result, according to the distributor, the number of Xbox One, sold over the past quarter, is “again inferior” by the number of PlayStation 4 implemented.

August 25, 2017 Creators of Call of Duty: Wwii promise to catch horror in zombie mode

August 25, 2017 Comparison of versions of Dragon’s Dogma: Dark Arisen on PlayStation 3 and PlayStation 4

The best comments

And as I found out that https://betvvincasino.co.uk/games/ the new PS4 Pro would come out at all, I am sitting on a regular PS4 bought in the first days of the sale of a console from Sonya in Russia. I only play eczes on it, so I don’t really need about me

This is not his problem, but the problems of his mother and father – after all, a powerful computer can be pulled through the family budget such as to study, but the console is no longer there – so the choice is obvious, but you simply do not rummage – uot so.
And yes, by the way, and the owners of the old revision of the Xbox One. Of course, Sony with their Pro and Plus gives the heat and spits the user in the face-we will still be objective, the guys, but small-laws, in my opinion, surpassed them-first transferred all the exclusives to the computer, and then release a more powerful and improved version of the Xbox One-it turned out the noble como))))))))

Dude, you sold a console with games for the sake of a computer – I can understand this.
But you sold the console with games to "look" towards the graphone console without games.

Well, in principle, I also do not need Xbox One X, I have a PC and I don’t have problems with Winstore. But you have to think globally, for boxing the main market is the United States and there, by and large, there are a do not care whether there are, for example, GEARS of WAR 4 on a PC, for them a living room console, as for us, a three -liter bank of pickles in the refrigerator

The corporation claims that in the first five days, such a huge number of pre -orders fell on it that no other console in the Xbox family had previously seen

Well, buying a console for 40k for the sake of unwillingness to contact Win10 and her store is more than strange. By the way, I never understood all the negativity for Win8 and Win10. I used both and is quite satisfied (especially when I bought Win8 at the start for a penny, and after a while you are driven completely legally Win10 for free). Well, yes, tiles are so -so solution, but otherwise everything is quite normal.

This is very good not only for Xbox fans, but also for PS fans. If Xbox returns to normal competitive rails (they even correctly straightened the situation after a disgusting announcement of the usual Xbox One), then Sony will finally have to develop and move, otherwise the stagnation has been clearly visible in the services.

Professor, do not blame)
In short, after all the problems that fell at me at work after the release of Win8, Win8.1 and Win10 I don’t even want to see them on my home car)) I sit on Win7x64 and do not blow.
As for the Win10 as a home system, they often bring me to work for diagnostics/repair laptops/systematic, in which the system of the system has gone into an endless magnifying glass (reboot – an eternal installation of updates – reboot). Moreover, all these are different companies and different assemblies.

That I personally did not like it when I tested and set up:
– fiercely loads the network with its updates. Without external crutches, this is not to break off. Menus "never in life to download updates" no. Only utilities from outside and register/politicians.
– wildly. For a long time. Puts. Downloaded. Updates. If you suddenly want to reboot with already downloaded updates-you will be happy to wait 20-60 minutes, even if you need to run somewhere blood from your nose (a cat gives birth, a home canary drops off a balcony, and a fascist with a grenade settled in the bushes). And if in your process it sits, for example, a battery on a laptop – you yourself are to blame and the OS fell through your fault.
– A bunch of all sorts of excess soft trash that strives to get out into the network. All this has to be unscrewed even for home use. In the Start menu in Win10, all this rotates, shines, jigs down and infuriates its presence.
– A specific flat interface on the tiles. Click on it relatively cute, but instead of a mouse intuitively I want to use your fingers.
-Bad canvas launch for full screen in Win8-8.1. I can’t stand it.
– OS is poorly friends with equipment released more than 5 years ago and has problems with old software.
– Extremely annoying his browser and pseudoantivirus wherever possible.
And this is only what I immediately remembered.

And I generally exchanged with the surcharge of Nintendo 2DS for PS 4 Slim and play in a two -dimensional indie on the prefix – and eczes, daAAA

Of course, you can watch. Just a regional price tag for Xbox games does not differ from PS, and in the absence of noticeable exclusives, even to be honest, there is nothing to look at.
By the way: the difference between the about and Slim 10k is a very tangible difference.